Thursday, May 31, 2018

Pact Days: Ursid #ValespianPact


Welcome to Thursday's Pact Days! Today, we have the Ursids.

There are two Ursids, brothers Al'haska and Eh'monak, served on the Oethra 7 in both Alpha Trine and Striker. They were weapons specialist who helped Prince Zeus protect the mountain pass to Haven in Striker.

Enjoy!  

A couple of side notes: For a list of species that have been posted so far, see the The People of Valespia page. I'm placing these in alphabetical order so I won't unintentionally place importance on any specie. I will leave off information on the species that will spoil future books. My standard sheet has the same categories for all species. So there will be blank categories just because that species didn't need them.

Species: Ursid
Planet: Urose
Other races on the planet:
Planetary Terrain: Rocky forest
Capitol: Utherdam
Country:
Patron Ryo Pardeep:

Description: Average height 7' or over 2 meters, iron blood type, bi-ped, humanoid, bearlike appearance, strong and densely muscled, hands are squat and chubby, lacking the 3rd knuckle. From each finger extends long ebony claws that range from one to four inches and are exposed when they close their hand into a fist. Despite their bulky appearance, they are amazingly agile and capable of great speed. Rotund. Amber eyed. Short fur in a range of colors with darker skin underneath

They handmake surcoats of knotted work; the knot explains the wearer's marital status, social status, combat, wealth, and sexual inclinations, always worn to battle and quite beautiful to behold

Their culture surrounds ritualized combat. Combat is honorable form of life and those who choose it will spend every waking hour to perfect their skills. Most of the warriors are 2nd sons of nobles.

Sometimes suspicious of new technology until it has been thoroughly tested.

A large part of their trade is in the delicate craftwork and art they produce.

Galactic Patrol employs Ursids as shock troops or battlesuit operators. Since most Ursids are content to remain on their ancestral homeworld, those GP employs are usually outcasts, malcontents, 2nd sons of nobles, and criminals who enjoy killing. Despite this fact, the Ursids perform admirably well in combat, possibly because Urose guarantees any who fail in their duties would be shipped back to the homeworld for execution.

Most warriors are accomplished poets.

Females will have litters of two but no more than 3 litters in their life span.

Al'haska and Eh'Monak: outcasts because of the 2nd son rule, they would not be separated


Common Occupation: warrior, soldier, battlesuit specialist, artists, craftsmen, shock troops, weapons experts

Government Systems: Patrilineal Clans centered around ancestral land

Current Leader:

Council of Neighn of Member: Eirene

Allies: Gaziniti, Dar Massaga,

Star System: Ursa Diosuri System

Other planets occupied by species:

Military Leader: On the ancestral homeworld ritualized combats solves all.

Large clan armies meet on the field of battle to hurl taunts until the actual battle begins. Battle will continue until the 1st death at which point the fighting ceases.

Cultural names and terms specific to species:

Thank you for stopping by and reading!!

Friday, May 25, 2018

What's on the REading Radar? #TBR #WishList

What have I been up to? Well, I took some much needed time off. I was feeling a bit 'meh' about my stories and knew I needed some me time. Came back Wednesday feeling more energized. 

While off work, I did read through Anne Bishop's Others series that started with Written in Red. Amazing series.

So what else is on the Reading Radar? Honestly, not much. I haven't been looking through the new releases. I bought a couple of audiobooks which I'll list, but I haven't really been looking. 

Title: Dance only for Me
Series: Dance with the Devil, 4
Author: Megan Derr
Length: 7 hrs and 23 mins
Publisher: LT3 Press

Genre: Urban Fantasy / Gay / 

Notes: I have read this book before. It is in one of the series I often reread, but to have it also in audio? I'm there!

Blurb:

Jackie is a sorcerer of no small skill from a family of renowned sorcerers. He is frequently called upon to track down lost items or deal with paranormals others can't, and those that don't fear his magic do fear the alchemist-made revolvers at his hips.

Tired of living several states away from his lover Roman, Jackie decides to surprise him with a move to Roman's city - only to find himself the victim of an unhappy surprise and suddenly alone in the city he'd wanted to call home. Then he's unexpectedly hired by a paranormal detective who could use his help and finds himself dragged into a fight that started in the midst of the Civil War.



Title: In The Wreckage
Series: Metahuman Files, Vol. 1
Author: Hailey Turner
Length: 10 hrs and 14 mins
Publisher:

Genre: Futuristic / Sci-Fi / Gay / Erotic Romance

Notes: I finished listening to this Thursday night and I enjoyed it. But there is a lot of sex that is very explicit. 

Blurb:

A Marine with honor.

After surviving a horrific chemical attack that turned him into a metahuman, Captain Jamie Callahan got a second lease on life. For three years he’s been working for the Metahuman Defense Force and leading Alpha Team - all against the wishes of his family. The job requires his full dedication, so it’s no surprise Jamie doesn’t have time for a relationship. An enticing one-night stand with a gorgeous stranger is all it takes to show Jamie exactly what he’s been missing. When a mission to take down a terrorist cell brings that same stranger back into his world, Jamie’s life gets complicated.

A soldier with secrets.

Staff Sergeant Kyle Brannigan was only looking to relieve some stress after a long mission. He didn’t know the hot guy he picked up at a bar was the leader of the MDF’s top field team. When Kyle and his partner get seconded to Alpha Team to help fight a terrorist threat, he has to balance his desire for Jamie against his duty to keep his secrets safe. That gets harder and harder to do amidst regulations both are tempted to break.

Two men trying to survive.

Giving into passion could cost both their careers. Abiding by the rules will only result in heartache. An attack on MDF headquarters brings with it a choice Jamie and Kyle can’t escape - duty, or love?



Title: Lion Mistress Collection
Series: 
Author: R.A. Steffan
Length: 37 hrs and 29 mins
Publisher:

Genre: Poly Romance / Bisexual / Fantasy 

Notes:

Blurb: The gods promised her a savior.

The gods are a bunch of lying bastards.

Instead of delivering her from a life of slavery, they ripped away everything she ever cared about.

Now, Kathrael must choose. Lie down and accept her fate, or risk her life and try to change the future.

Destiny is calling, but she won’t face it alone. She has a gentle seer, a crazy lion-shifter, and the ghost of her dead best friend on her side. Of course, none of them have the faintest clue what they’re getting themselves into. But that’s all right. Because Kathrael of Rhyth has chosen to fight for freedom.

And as far as she’s concerned, the gods can either step in line, or get the hell out of the way.

The Complete Lion Mistress Collection is a reverse harem/poly romance trilogy with an exclusive bonus epilogue story. It clocks in at over 300,000 words, and the ending is HEA.

A special note for reverse harem lovers: I had never heard the term "reverse harem" when I wrote this series. It was always conceived as a poly romance story, just like The Horse Mistress. That said, it features one amazing woman who ends up with three adoring men at the end, and she is the glue that holds the four of them together.

The pace is medium burn, and the books contain explicit sex with strong LGBT content. If you dislike M/M, you’ll dislike this series.

Thursday, May 24, 2018

Pact Days: T'Sali #ValespianPact


Welcome to Thursday's Pact Days! Today, we have the T'Sali.

They were introduced in Alpha Trine. A T'Sali had been with the V'Saar who attempted to kidnap Zeus.


Enjoy!  

A couple of side notes: For a list of species that have been posted so far, see the The People of Valespia page. I'm placing these in alphabetical order so I won't unintentionally place importance on any specie. I will leave off information on the species that will spoil future books. My standard sheet has the same categories for all species. So there will be blank categories just because that species didn't need them.


Species: T'Sali
Planet: Capelli 5.5
Other races on the planet:
Planetary Terrain: Barren, Mountainous
Capitol: T'Spuna
Country:
Patron Ryo Pardeep:

Description: Average height: 4'5 - 6'4, copper blood, looks like large praying mantises, thick armored plated chitin exoskeleton, coloring can range in colors of red/orange/pink/coral with spots of contrasting color, four arms, 3 clawlike fingers and opposable thumbs they clack together, small chest, distended abdomen that arches backward segueing into 2 sets of hind legs, huge green eyes protruding from the side of the skull/head. The face forms a sharp V (triangular) tipped with mandibles instead of a shin and mouth/lips. Soft skin between the joints of the exoskeleton. The eyes don't blink.

Males love bright robes, gaudy costume jewelry, and slippers for their feet. The more flashy the outerwear, the better to attract females. They conquer by buying the universe. Eats everything given the chance. Cowards. Rely on androids for menial work.

Hive queens are 2x the size of normal T'Sali. They jealously guard their privileges and always looking to destroy the other queens. Less than 2% of females will develop into queens and are automatically hunted by their sisters.

The T'Sali take their wealth with them in death. That leads to grave robbing. Assassination is common place in their society. They will prey upon greed in other cultures to inflate economic Systems. No one trusts them. Will only cooperate with each other in the interest of profit but will turn on each other if that is profitable. Very greedy.

They obey the Council of Neighn laws so they can have a say = protection of profit. They travel outside of the Cypress space to other alliances to gain their profit.

Females are very protective of young until five years old when they are considered mature.

Common Occupationtrader, diplomat, assassin, merchant,

Government SystemsHive queen trio of the most powerful houses

Current Leader:

Council of Neighn of Memberthe 3 weakest/newest hive queens. When they have made a name for themselves and their status raises they usually leave and forge their path through T'Sali society/culture. But the last three rotations have turned up queens who have stayed bureaucrats. They have aspirations to change things for their people (and to take the hive queens power for themselves)

AlliesTerrens, Erdaians, Dire D'Noss, Quell,

Star SystemEta Comae System

Other planets occupied by species:

Military Leader:

Cultural names and terms specific to species:

Thursday, May 17, 2018

Pact Days: Terren #ValespianPact


Welcome to Thursday's Pact Days! Today, we have the Terren.

They are talked about by those under the Valespian Pact and the worst of their history is known, giving a picture to others in the broadest of strokes. Are all humans apathetic to everything/one not of their species?


Enjoy!  

A couple of side notes: For a list of species that have been posted so far, see the The People of Valespia page. I'm placing these in alphabetical order so I won't unintentionally place importance on any specie. I will leave off information on the species that will spoil future books. My standard sheet has the same categories for all species. So there will be blank categories just because that species didn't need them.


Species: Terren
Planet: Primary Earth
Other races on the planet:
Planetary Terrain:
Capitol:
Country:
Patron Ryo Pardeep:

Description: Average height is 5'2" to 5'9"; small in stature than historically because of nutrient deficiency.

Vulnerable to psi attack/manipulation

The Terren Corner of the Milky Way is governed by four corporations allied un the Earth-Sun Alliance. Their sectors are comprised of colonized planets, moons, terraformed worlds, and some conquered planets.

Humans work for the companies and in return are rationed food and housing based on the type of jobs performed. The exception would be those planets that raise the food. These places are considered backwater, but they have better housing and food.

Desperate for better food, Terrens trade/barter for seeds and will grow plants in any available space they can. Land is valuable so hanging gardens and rooftop atriums are plentiful in the lower ranking parts of the cities.

The Terrens have been quarantined to their galaxy unless they acquire a license to leave. Must have very specific travel plans and are only allowed on certain flight paths. Those who do travel in space are usually employed by one of the companies.

There are other companies than the big four, but the don't have a say in what the Terrens do as a whole.

The Twenty Year War almost bankrupted the big four. They are required to pay restitution to the GyrFalconi for 400 cycles (a very long time). If the companies made war or destroyed sentient life on a planet, the galactic imperials would take over Terren space in the Milky Way and dismantle the companies.

There are places the Terrens aren't allowed to travel.

The Alliance is short for the Earth-Sun Alliance.

Qing-Nian Tech (Chinese, Russian territories)

Baldassare Operations (European, African, and Scandinavian territories)

Onocona Engineering (Originally the Native American Casinos, now covering the North, Central, and South Americas)

Democles Mining (Continent of South Africa and Antartica)


Employees are the companies customers; Elite Earth Families, reconstituted foods, consumable stores, entertainment, constructions, mining, farming, sciences.


History:

When the ancients approached the humans about donating genetic material so they could be a part of the Valespian Pact, they were a young race on the cusp of designing a space program. The Terrens attempted to confiscate the ships and properties of the Ancients. When the Ancients easily took back what had been stolen, the human leaders offered up their shunned ones as the genetic material in recompense. These people were accepted by the Ancient and later because the Fal'Amoric specie. The humans were found to be deceptive, dishonest, and greedy. The Terrens signed the Valespian Pact, but the ones who were offered up to represent the humans evolved.

Common Occupation:
Government Systems:
Current Leader:
Council of Neighn of Member:

Allies: T'Sali, Ryden

Negotiations with the Gaziniti.

Star System: Sol Star System

Other planets occupied by species:

Military Leader:

Cultural names and terms specific to species:

Saturday, May 12, 2018

What's on the Reading Radar #TBR #WishList

What have I been up to? Going through the last bit of corrections the editor sent me for Caledonia Destiny before I forward the manuscript to the proofreader. 

I've also been working on the rewrites for Constant (The Valespian Pact, 3). Those aren't going as fast I want to them but it's the Valespian Pact. The world is intricate and detailed. Though I love the story and plot arc, it's a bear to write in which makes me glad that I have the weekly chapters for Assassin's Retirement. I need that break from the Valespian Pact even if it is only for a day or two weekly.

I haven't been reading as much and you can probably tell since the Radar list has shrunk to a handful of books. But all that doesn't mean that I'm not always looking for something new to read. :)

Title: Written In Red
Series: The Others, 1
Author(s): Anne Bishop
Length: 514 pages; audio: 18 hours and 32 minutes
Publisher: Roc; 1 edition (March 5, 2013)

Genre: Alternate World/ Urban Fantasy / Paranormal / Non-Romantic

Notes: This was recommended to me this week and I started it a couple days ago. I'm using it as reward at the end of my work days. This is really, really good. I didn't think I would like it this much.

Blurb: As a cassandra sangue, or blood prophet, Meg Corbyn can see the future when her skin is cut—a gift that feels more like a curse. Meg’s Controller keeps her enslaved so he can have full access to her visions. But when she escapes, the only safe place Meg can hide is at the Lakeside Courtyard—a business district operated by the Others. 

Shape-shifter Simon Wolfgard is reluctant to hire the stranger who inquires about the Human Liaison job. First, he senses she’s keeping a secret, and second, she doesn’t smell like human prey. Yet a stronger instinct propels him to give Meg the job. And when he learns the truth about Meg and that she’s wanted by the government, he’ll have to decide if she’s worth the fight between humans and the Others that will surely follow.



Title: Songs of the Sea
Series: 
Author(s): Dean Frech
Length: 258 pages
Publisher: 

Genre: Romance / Paranormal / Mermen

Notes: 

Blurb: Sartin’s amber eyes told his mother and the rest of the Sea People he was destined to become a great protector. Finding his mate at his twenty-third Winter Meeting, Sartin is overjoyed at finally being able to assume his destined role with Sommar by his side.

However, a freak storm soon takes Sartin far away from Winter Cove, and an injury to his tail prevents him from returning. Even worse, he can no longer hear the songs of his pod and his mate in his head.

Sartin finds love and acceptance from Maru, a member of the Land People, who nurses him back to health. When Maru’s people turn against him, Sartin faces a series of battles for his survival. Can the songs of Sommar and his fellow Sea People save him?



Title: The Diamond Dragon's Manny Mate
Series: The Jeweled King's Curse, 2
Author(s): Kiki Burrelli
Length: 162 pages
Publisher: 

Genre: Romance / Paranormal / Gay / Mpreg / 

Notes: I haven't read the first one but this says it can be read as a stand alone.

Blurb: A Robin Hood conman, a cursed King and a brutal spell…

Flynn Stegman doesn’t love his life as a thief, but his nephew’s expensive asthma medication isn’t going to buy itself. Besides, after this last job, he won’t have to work again. The payoff is huge, but the danger involved is life-threatening. By impersonating another man, Flynn infiltrates the island of the recently discovered diamond dragons. He just needs to stay under the radar long enough to find the item he’s been hired to steal and to get out. Preferably before he’s found out and flung off the nearest cliff.

King Sebastian has spent the last five years in mourning. A horrible curse robbed him of his true love during childbirth and he can’t shake the grief long enough to run his country. Thankfully, his sister, the Guardian Princess Sorsha has taken control of the kingdom and keeps an eye on his daughter, but there is unrest, and a powerful old enemy is using that unrest to try to take the king’s power.

When Flynn accidentally saves the King’s daughter, his plan of staying out of sight goes horribly wrong. Five years old and full of more book smarts than should be possible in a kid her age, the little Princess has been left mostly on her own in the castle, until now. Flynn can now add, manny to a pint-sized Princess, to the list of things he’s endured while on a job. 


Sebastian can’t manage to ignore his daughter’s new manny, he feels a pull toward the man that Sebastian thought he would never feel again. A dragon doesn’t get two mates, so then why does Sebastian’s inner beast long for the sly human? Whatever the reason, Sebastian finds that simply being near Flynn is bringing him out of his grief, making him whole again. So, when he discovers that Flynn may not be who he says he is—and may actually be working with his most dangerous enemy—he’s torn between protecting the man he loves or protecting his kingdom.

The Diamond Dragon’s Manny Mate is the second book in the Jeweled King Curse series. It may be read and fully enjoyed as a standalone. In this book, you will find excitement, magic, romance and love with a HEA while two men find their true fated mates.



Title: Creature
Series: A Bureau Story, 3
Author(s): Kim Fielding 
Length: 101 pages
Publisher: 

Genre: Contemporary Paranormal / Romantic Elements / Gay / 

Notes: 

Blurb: Alone in a cell and lacking memories of his past, John has no idea who—or what—he is.

Alone on the streets of 1950s Los Angeles, Harry has far too many memories of his painful past and feels simply resignation in facing his empty future.

When Harry is given a chance to achieve his only dream—to become an agent with the Bureau of Trans-Species Affairs—all he has to do is prove his worth. Yet nothing has ever come easy for him. Now he must offer himself and John as bait, enticing a man who wants to conquer death. But first he and John must learn what distinguishes a monster from a man—and what a monster truly wants.

Thank you for stopping by and reading!!

Thursday, May 10, 2018

Pact Days: Syrryn #ValepsianPact


Welcome to Thursday's Pact Days! Today, we have the Syrryn.

They haven't been introduce yet and play a part in Bespoken. Their society and structure isn't a part of the plot for the Valespian Pact so I was able to leave a good deal of information on the sheet. 


Enjoy!  

A couple of side notes: For a list of species that have been posted so far, see the The People of Valespia page. I'm placing these in alphabetical order so I won't unintentionally place importance on any specie. I will leave off information on the species that will spoil future books. My standard sheet has the same categories for all species. So there will be blank categories just because that species didn't need them.

Species: Syrryn
Planet: Syrrys Whyte
Other races on the planet:
Planetary Terrain:
Capitol: Jaynsuh
Country:
Patron Ryo Pardeep:

Description: average height 5'9 to 7'8". Hive mentality.

Three (3) distinct life stages to physical and mental development: Drone, Secondary, Primary

Drones: they have no individuality but are a part of a hive mind which serves both the Secondary, and the Primary who laid the eggs. Drones are blue-skinned, black eyes, and sexless.

Secondary: At a certain stage of development (usually 50 years of age unless the parent Primary chooses to initiate it artificially) the Drone will enter a chrysalis stage which they will eventually emerge as a secondary.

Secondaries, although more independent of thought and action, still live to serve the primary. Secondaries still have blue skin, but it is lighter in color and they are taller than the drones. Sometimes they have eye color other than black. However, they are still sexless.

Primary: Bald with unique spots and/or stripes running from their foreheads down their backs. Their eyes are large and pupil-less. Nose and ears are small. Their hands have elongated fingers with a 4th knuckle on each finger.

The primary is fully capable of independent thought and action. They are able to lay eggs in clutches. Since Syrryns never lay more clutches than they need servants and assistants, Syrryns may lay only one clutch in their lifetime, although they can still lay multiple clutches.

Syrryns see well into the infa-red range, and use heat variations to distinguish their environments rather than reflect light as humans do. Their sense of smell and hearing are not as developed as other races. Even though most Syrryns have a form of psi ability (how the hive communicates), they are completely incapable of mentalist abilities. Their average life span is 500 years.

Their culture focuses on science and the ways of science. Exploration, research, and physical analysis are the most important things to the typical Syrryn. No matter what an individual Syrryn's chosen field of study, they will go to virtually any lengths in order to advance personal knowledge and transmit that knowledge home. As a consequence, they will often consider their own life and lives of their colleagues to be expendable in the pursuit of such knowledge. However, they are not suicidal and will not go out of their way to destroy themselves. They are simply incredibly single-minded and determined.

Fond of the Terren Victorian age of clothing.

Common Occupation: Science Oriented, xenobiologist, exoanthropologist, planetary science, xeno medicine, engineer

Government Systems: Super Hive

Current Leader:

Council of Neighn of Member:

Allies: Gaziniti, Giante, Minotauri, Chi-Lin, Chtichlian,

Star System: Merydyan Star System

Other planets occupied by species:

Military Leader: they don't have their own military, only a planetary security force.

Cultural names and terms specific to species:

Thank you for stopping by and reading!!

Thursday, May 3, 2018

Pact Days: Shia'Marr #ValespaiPact



Welcome to Thursday's Pact Days! Today, we have the Shia'Marr.

The Shia'Marr was introduced in Alpha Trine with the character Abechan who was their communications expert. He's a bit snooty and very vain about his dorsal ridge with he keeps highly polished. 


Enjoy!  

A couple of side notes: For a list of species that have been posted so far, see the The People of Valespia page. I'm placing these in alphabetical order so I won't unintentionally place importance on any specie. I will leave off information on the species that will spoil future books. My standard sheet has the same categories for all species. So there will be blank categories just because that species didn't need them.


Species: Shia'Marr
Planet: J'Carta
Other races on the planet:
Planetary Terrain:
Capitol: Elohi (where village heads meet for council)
Country:
Patron Ryo Pardeep:

Description: average height 4'9" to 7'5", lean erect dino-like body. Biped reptilian form. Three-fingered with opposable thumbs on all 4 limbs. Leathery, hairless skin. Their feet are just as useful as their hands. Ridge of bony plates that are very colorful and unique to the individual. The ridge begins at the apex of the forehead, following the spine all the way to the tip of their tail. They are quite vain about their ridge and will spend chunks of time polishing and decorating it.

One of the oldest races and long lived. Most stop counting their age after 300 years. No concept of sexual bonding. They will meet up every 100 years or so to fertilize eggs. The next mothers raise the hatchling because the egg donor and sperm donors never stick around.

Naturally curious and loves to gather information. Strong belief in self-discipline and control. Slow working metabolism and able to put themselves in meditative/hibernation state for years at a time.

Ritual Mentalis: Ritual Weavers
Weavers can sense and manipulate the energy of the M'Cathian crystals. The crystals are made into jewelry or sown into clothing. The deeper the color of the crystal the richer the energy/charge the gem stone carries. Once used up, the clear crystals are trader to jewelers. The crystals are in abundance on the Chi-Lin homeworld as well as the GyrFalconi homeworld. (the Chi-lin psi cannot use the crystal)

There are three Mentalist categories: Psionics, Ritual Magician (Weaver), and Elementalist.

A Psionic's body produces a great amount of energy which their mind can manipulate. This is why if a psi goes to the Battion homeworld they have to have protection, otherwise they get terribly sick/dead. They are cut off from a vital part of themselves, the energy.

Ritual Magicians (aka Ritual Weavers) do not produce energy but can utilize energy in certain crystals like the above mentioned M'Cathaian Crystals. Items like these crystals put out an energy Weavers can see, and through ritual weave to perform "magic". They often use their weaving for defense and protection. Abechan, the Shia'Marr on the Oethra 7 is a Ritual Magician. These weavers can also be found on Catalan, and the GyrFalconi homeworld. Those are also the homeworlds that have something similar to the M'Cathaian Crystals.

The third Mentalist ability is Elementalist. They can see and manipulate the energy caused by elements like fire and water.

So to answer your question, someone who is psi can only manipulate only their own body's energy. Their abilities are different from a Ritual Magician in not only how/what energy they handle but in what they are able to do. They can be one or the other, the cannot be both. :)

Additional Info revealed for the question: There is a story behind the term "ritual magician". It came from the 20 Year War. When the humans fought against the dreaded Shia'Marr, the zealots looked at the Shia'Marr's dino-like bodies and their ability to create shimmering shields and other things, they dubbed the Shia'Marr demons and their ability as 'magic'. There is a faction of certain psi who sneer at the 'weaker' abilities of Weavers, thinking Weavers are inferior, and use Ritual Magician as a slur against Weavers. A portion of the Chi-Lin population carries this bigotry.


Common Occupation: Starship scientist, ritual mentalist

Ritual Weaver core abilities/knowledge: animal lore, apothecary, charm/con, essence/spirit cast, library use/research, linguistics, make/use/distill poison, occult studies/theology, performance, plant lore/herbalist, quick cast, read/write, ritual design, ritual cast, spirit lore

See binder for how-to rituals for Abechan

Government Systems: No social system larger than a village and nests. Loners.

Current Leader:

Council of Neighn of Member: Dike

Allies: Gaziniti, Giante, Conti'Quan, Chtichlian, L'Eema, Ryden, Alpha-zetamite, Aetherian, Chi-Lin, GyrFalconi,

Star System: Capella Halo System

Other planets occupied by species:

Military Leader: Relies on Galactic Partol

Cultural names and terms specific to species:

Thank you for stopping by and reading!!