The People of Valespia

I'm reclaiming this page for the species list for the The Valespian Pact universe. The weekly reveals for #PactDays will be added here so that the information is all in one place. (This information is subject to change.) Enjoy!

Species: Alpha-zetamite
Planet: Hedisa and Hedisa Gamai (currently)
Other races on the planet: Dar Massaga
Planetary Terrain: Jungles and oceans
Capitol: Chaclea (Hedisa) and Thoricea (Hedisa Gamai)
Country: n/a

Description: The skin is a deep green almost black, marbled with pink veins. Telepathic. When all the Alphas or Zetas come together, they form a very large mass. Born in space, the Alpha-zetamite doesn't have a skeletal structure. They see through their skin. When they are in space, they absorb the nutrients they need through their skin. In order to live in a gravity environment, they need to pair up with another being as a symbiote, sharing nutrients with their host. With the Dar Massaga, they share their telepathy and they are the go-between, helping the Dar Massaga procreate without the need to lay with the opposite sex.

Only two individuals comprise the Alpha-zetamite species, Alpha and Zeta. They were born from the primordial 'waters'. (see Striker, the Qrxzl's Pool of Truth, loosely related.) "Alpha and Zeta had been the first to rise to awareness, back in the beginning when there were no races, no species, no other life to be found. Countless millennia passed, the cosmos grew, galaxies multiplied, he and Zeta drifting down different paths only to eventually end up together again. Drawn by two races, they integrated with them, knitted into a family once again." 

They traveled space together without the aid ships. No one has been able to time speed with which the Alpha-zetamite moves. It is rumored that they can move faster than any current designed star ship. (When the Dar Massaga passes away off planet, the Alpha or Zeta returns to the Dar Massaga home planet much sooner than the body of their host can be transported.)

The Alpha-zetamite is huge, like bigger than an ocean liner huge. More like big as a moon in size. They pair themselves down and that small piece of themselves will bond with a juvenile Dar Massaga. These small, individual Alphas and Zetas have their own personalities, their own likes and dislikes, unique and autonomous. When they return to the main mass, they share their information (hive mind) and experiences.

The Alpha-zetamite has the ability to invade another's mind when touching. Depending on the situation they can either use their telepathy to speak with the person or crush/scramble that person's mind. They don't like to hurt others but when faced with hostile forces, they have no mercy. They are a terrible and wrathful enemy to have.

Seemingly immortal.

The Alpha-zetamite are genderfluid and they can be either male or female at will. (They were modeled off ocean flat worms that during mating season will fight each other with their penises. The loser becomes the female.) Both can bear offspring.

They are the progenitor of the Ryo'Pardeep. Their offspring are all slightly different depending on the environment the Alpha-zetamite was in while the offspring grew within them. This gives the Ryo'Pardeep different abilities and affinities (i.e. Poseidon's affinity is water). These offspring of the Alpha-zetamite experiment with their form whereas the Alpha-zetamite is comfortable in their skin and find no value looking other than what they are.

The Alpha-zetamite haven't formed may trines since the Arthro War. Before the V'saar invasion of the Arthro Galaxy, Alpha and Zeta bonded in a trine with peoples compatible with them. They also moved about freely, only going to their host when they needed sustenance.

The first trine was a 'fluke'. Zeta sent a piece of herself to befriend a race in a newly discovered star system and ended up bonding. The experience was beyond what the Alpha-zetamite knew up to that time and the Alphas and Zetas flocked toward this new experience, falling in love for the first time in their long existence. "When he found his bondmates, that was the first time he had felt whole. When he fell in love, he finally understood what he lacked. He and Zeta had been caretakers for so long that they knew no other way to live."

The Alpha-Zetamite had been lured away from their adopted home world, the planet of Belforix, only for the V'saar to invade the planet, taking all the bonded of the Alphas and Zetas to their star ship. Some people became cattle for the V'saar and others were used to lure the Alpha-zetamite into traps. That didn't turn out as the V'Saar expected. They were slaughtered mercilessly by the Alpha-zetamite. When the remaining bonded had been found, the bonded died mere hours later. The Alpha-zetamite was inconsolable and turned the grief they'd never experienced before into rage. "Living and loving were not the only lessons Jiann and Volante taught him. The day he found his beloveds in the queen's hive, he learned the concept of loss, sorrow, and marrow-eating fury. The V'Saar fled like sheep before him and Zeta. He gathered what was left of his family to him just in time for them to breathe their last. Nothing—absolutely nothing contained his sorrow. He did not know how long the war continued, how long he allowed murderous rage to consume him until one day he woke numb, exhausted, and tired of a conflict that would not bring back his loved ones."

Since the war, they haven't formed many trines, believing they would never have what they once had… until Zeus.

Question and Answers from my FB group:

Question: "So when Stareater says "Father" he means the Alpha as a whole. Would he would call any alpha father?"

Answer: Yes, Star Eater would call any Alpha he came across as father. All Alphas/Zetas would have memories of Star Eater's conception, birth, and growing up. And if one Alpha saw Star Eater a year ago, he would communicate with the whole his memory of what happened so they all know and have the same recollection.

Question: "Are the smaller Alphas and Zetas in communication with the "rest" of them? Subspace communication in live time or do they only share info if in proximity or when they reconnect physically?"

Answer: Over a certain distance, they can communicate with each other through subspace. At the end of Striker, they, and some of the Dar Massaga, arrived at Valespia shortly after Zeus which means they set off in star ships when Alpha first scented Zeus at Space Station Basker'Qa. They were just as excited as Alpha and came to investigate. Trines to them are like the holy grail. I say a certain distance because within the Andromeda Galaxy, which is 220k light years across, they can keep in contact, but put 10 Andromeda's side by side and it becomes a little harder. Since Alpha and Zeta haven't been more than that far apart ever, they aren't sure how far is too far.

Common Occupation: see Dar Massaga

Government Systems: see Dar Massaga

Current Leader: see Dar Massaga

Council of Neighn of Member: see Dar Massaga

Allies: Qrxzl, Ryo Pardeep, Gaziniti, Reasaian, Shia'Marr, Kracciam, Aetherian, Mar'Sani,

Star System: Durega System

Other planets occupied by species:

Military Leader: see Dar Massaga

Cultural names and terms specific to species: see Dar Massaga


Species: Aetherians
Planet: Hellion
Other races on the planet:
Planetary Terrain: Blue lava fields surrounding a tropical paradise
Capitol: Nyx
Country: Olgaria, Etrua, Mostro
Patron Ryo'Pardeep: Black Night, Shadow Dark


Sanctuary of Nyx- The brothers of the sanctuary are trained in pleasure, subversion, and combat. But they're also good at the arts such as singing bards and poetry. They are rumored assassins for hire, or are hired to secretly rectify a 'situation'. The saying of "going to Hellion in a handbasket" means the situation is so dire *fucked up* that one may or may not be seen again.

In dire straits, someone will offer up their most prized possessions to pay these assassins for their help. Occasionally, the petitioner will offer up the life of another in exchange/to pay for a deed. No one knows what happens to the people sent to Hellion in a handbasket. Sometimes the person is returned to the petitioner but they refuse to speak of what they've seen. Others don't come back at all. But whatever the reason, everyone knows that going to Hellion in a handbasket isn't good.

Handbaskets are crafted of chiseled stone by Choron, The Guardian of Nyx. As the gatekeeper, Choron has a strong all seeing third eye. They take the palm of the requester's dominant hand and press it to their forehead, and will lay their hand over the person's heart. Empathic. Even though no one is required to give personal information, the gatekeeper gleans that and more as a touch clairvoyant. They will then choose one of their handcrafted baskets and send the 'offering' down the Styx lava flow. The 'blue river'.

When the handbasket is taken down the lava flow, monastery acolytes will collect it or its occupant along with the requester's written request. All of it is brought before Thanatos Titus. Thanatos is twin to Choron and will either know Choron's thoughts or he'll speak to them telepathically.

If the request is accepted by a member of the sanctuary, then the price is set by the assassin who takes on the job. The person's child, an object of great worth (to the monastery), or other item may be demanded for payment. If the petitioner has already sent a child/person, the assassin will always ask for something else but will still keep what was already sent. If the petitioner is willing to pay any price, they will do anything to acquire their goal. The assassin's view is that they are doing the person offered as payment a favor by not sending them back to the petitioner. But those petitioners deemed worthy will have the payment they offered returned to them. 

If the request/job offends the assassins, the petitioner could find themselves dead. This rumor has detoured many who thought about petitioning for help but there are still fools in the universe who think they are above reproach.

Many of the sanctuary's servants have been acquired through petitioners. Usually, these people are never turned away because they more than likely came from abusive homes or kidnapped by the petitioner from deplorable origins. They are given a second chance at life on Hellion with most flourishing and thriving. Some even join the Sanctuary of Nyx and learn the trade of assassination.

Those people who are returned to the petitioner are going back to a people who love and care for them (Info gleaned by Choron). Before they leave, they have to drink from the Spring of Lethe.

The Spring of Lethe: when given the water of Lethe, the person will forget what they've seen.

Those living in the bustling city of Nyx are a mixture of species. Some come from petitioner offerings. Some are Fal'Amoric who are born with white hair. Some were picked up by the assassins while they were offplanet.

Space Station Oneiroi: No one, other than citizens, is allowed on Hellion's surface. All trade is conducted on the space station. No one can see the surface of the planet through the opaque shielding. The people on the planet can see the sky and stars just fine. The shielding acts as a two-way mirror.

Those who wish to petition must wear a helmet that blinds them for the shuttle ride down to the gatekeeper. Four guards chaperone the person. The shuttle has no windows in the passenger section. The flight corridor lands the shuttle outside the gates. The area is blackened and gray, with an oppressive air. The area had been over run in the past by the blue lava and looks like a warfield. Gray, cloudy skies are caused by the nearby volcanic activity. An unusual fog comes from the blue lava river. The object of note is the gateway is between the legs of a colossal carved statue. It really freaks people out. Just the sight has scared petitioners away.

Common Occupation: Assassin, monks, Artisans,

Government System: council of elders with one who decides when the group is at an impasse. If the others disagree, then they petition the Ryo'Pardeep

Current Leader: Thanatos Titus

Council of Neighn of Member:

Allies: Erdaian, Alpha-Zetamite, Ryo'Pardeep, Shia'Marr,

Star System: Epsilon Hydrae System

Other planets occupied by species: n/a

Military Leader:
Their planet is surrounded by a clouded shield designed and built by the Gaziniti. There is one entry point.

Cultural names and terms specific to species:
Black Night (Nyx) and Shadow Dark (Erebus) parented:
Moros (doom, destiny)
Ker (destruction)
Thanatos (Death)
Aether (brightness)
Hemera (day)
Hypnos (sleep)
Oneiroi (Dreams)
Momus (Blame)
Oizys (pain, distress)
The Herperides, the Moirai (fate) (Chtichlian)
The Keres, Nemesis (indignations, retribution)
Apate (Deceit)
Philotes (friendship)
Geras (old age)
Ushas (dawn)


Species: Asani
Planet: Asan
Other races on the planet: Occasionally the Numina are seen in the waters but no one knows if they have a colony on the ocean floor and the Asani won't speak of them. This is also a holiday retreat for other water loving species such as the Kracciam. Two of the strip lands has been set up for tourists looking for simplistic vacation destinations, looking for huts and nature and miles of sand instead of urban chaos.
Planetary Terrain: Vast oceans with underwater cities. There are long sinuous strips of continents that are the lands surrounding mountain tops.
Capitol: Aswana
Country: Uthary, Dushian, Aspais

Patron Ryo Pardeep: River

Description: Average height range – 2'9" to 4' (need to convert to meters) most are around one meter tall

The Asani closely resemble Terren sea otters although they are much taller with longer legs. They have gills that are clearly seen on those with lighter coats of fur. They are able to breath underwater but live just as comfortably on land. They have long whiplike bodies covered in sleek fur in varying shades of brown, gray, black, and white. Many have buck-teeth.

Dargon indicated they have breeding patterns as prolific as Terren swamp rats. They are very sensitive to pheromones. When trapped in an enclosed space with the lusty scents, the Asani behavior devolves into shameless rutting and public sex. They don't care who is around and believe the more the merrier.

First contact with the Gaziniti helped them to take to the stars. The cute Asani can be more deadly than their appearance would leave one to believe. Their society is divided into small tribes with the oldest living being the tallest and thereby the leaders whose word is final. The tribe heads gather 4 times a year to discuss issues and vote 5 of them to handle interstellar affairs.

The land strips criss-crossing the oceans have rocky hills, forests, and sprawling organic cities that are very green.

Common Occupation: love occupations that require teams so they can be around each other. Mechanics, Healers, Navigation, Hunter

Government Systems: Tribal

Current Leader:

Council of Neighn of Member: Oko Thea
Oko keeps an entourage of at least 8 Asani with her in Haven. The halls are full of enticing scents and hormones. Swimming and being in the water helps but the days she must be inside on land, she needs the release. The emperors have made sure there are plenty of rooms set aside where the different species can "gather themselves together" when needed.

Allies: Numina, Kracciam, Gaziniti, L'Eema, Battion, Chi-Lin, Conti-Quan, Dar Massaga, GyrFalconi, Ice Tran, Mar'Sani,

The Erdaians have recently been seeking an alliance with the Asani for trade in sea pearls and other ocean delicacies.

Star System: Lyra Lyrea System

Other planets occupied by species:

Military Leader:

Cultural names and terms specific to species:


Species: Battion
Planet: Badonis
Other races on the planet:
Planetary Terrain: Rocky, forest
Capitol: Fritzen
Patron Ryo Pardeep:

Description: Average height 5'5" to 8'5"; iron blood type,

Natural psionic null. The normal null field is about 5 feet but with concentration they can extend the area affected to cover a moderately sized ship. They absorb psionic energy and those with psionic ability cannot use their talent in the presence of a Battion. This null ability makes them desirable bodyguards.

Big and bulky, furry with four arms. Their appearance is adorable, making it difficult for other to take seriously. Humanoid in shape, biped, broad shouldered with a domelike head, short neck, almost completely covered in long silky fur. The eyes, palms, and the bottom of their feet do not have hair.

They have a slow metabolism and are long lived.

They are marsupials and both male and females have pouches. Family units are extremely protective of their members. The elderly care for the young while young-to-middle-ages do most other work. Females rule bot the family and at a cultural level. Males are expected to move to female's unit.

Many young leave the planet looking for adventure.

Vegetarians and rarely aggressive towards others.

The Battion homeworld is hazardous to psionics. They would suffer irreparable psi-burn or other damage without proper preparation in the form of artificial null fields, strong mind fields, psiosedatives or psi-blockers.

Common Occupation: Bodyguard, farmer, hunter

Government Systems: Matriarch; Queen

Current Leader:

Council of Neighn of Member: Petras

Allies: Chi-Lin, L'Eema, Asani, Gaziniti, Mar'Sani, GyrFalconi, Asani, Conti'Quan, Dar Massaga, Ice Trans,

Star System: Dosi Nova System

Other planets occupied by species:

Military Leader:

Cultural names and terms specific to species:


Species: Catalani
Planet: Catalan
Other races on the planet:
Planetary Terrain: mountainous, volcanic, forest, jungle
Capitol: Arcturus
Patron Ryo Pardeep:

Description: Biped, appearance is very feline-like. Color blind with good night vision and seeing objects in motion. Aggressive and territorial. Sense of smell is no better than a human's. Good balance, stealthy. Short tempered, limber. Average height: 3'1" to 5'

Small family prides of mostly females.

They have both mystic and psi orders who don't tolerate each other. There have been many attempts at cleansing the planet of one or the other orders.

Loves weapons and will spend ridiculous amounts of money to obtain the best.

The prides fight so much among themselves they are on the verge of extinction. They have been interbreeding with Gaziniti who are pacifist. The Gaziniti genetics tempers the Catalani aggression, reducing the violent tendencies.

Not human friendly

Their world is rich in "mana" an energy that the mystic order can manipulate. The energy comes from catalyn crystals that are mined and made into jewelry and inlaid into clothing and scepters. They refuse to join the Valespian Mentalist Order that teach and track those with have the ability to manipulate energies such as Psionics, Elementalists, and Ritual Magicians.

A short history: Gaziniti were shipwrecked on Catalan and they were taken into the tribes. The Catalanis warred amongst themselves mercilessly, slowly killing themselves off. But when the Gaziniti intermarried with the Catalani, the offspring were markedly less violent. When the Gaziniti were discovered and rescued, the information got out and Gaziniti volunteers went back to Catalan to integrate with them, hoping the next generations would better tolerate each other, allowing the Catalani to survive as a species. If left to their own devices, the Catalani were on track to extinguish themselves in 5 to 6 generations.

Common Occupation: mining, mentalis, mystic, warrior, assassin

Government Systems: Matriarchal family prides. Since the integration of the Gaziniti, a senate has been formed.

Current Leader:

Council of Neighn of Member: Gitash of the Olmash Plains

Allies: Gaziniti,

Star System: 2 star solar system: Asteria Solar System

Other planets occupied by species:

Military Leader:

Cultural names and terms specific to species:

Shino, Rinis, Nymne, Coce, Akane, Themah, Kobe, Sora, Mocrie, Huxu, Natsu, Aimi, Chaunee, Gimess

Sakura, Kussimo Nocsorr, Xaunia, Nori, Rizau, Kaede, Domo, Haruki, Ko, Makirr, Cuka, Zuzso, Aoi

Clan/Tribe Names:

Silver Spirit Tribe
Orache Hill Tribe
Savage Aura Tribe
Bright Phoenix Tribe
Grave Watch Tribe
Molten Sword Tribe
Dirty Crown Tribe
Mammoth Rock Tribe
Grim Island Tribe
Hard Fire Tribe
Blue Skeleton Tribe
Yellow Dagger Tribe
Infamous Sun Tribe
Falling Whisper Tribe
Rising Forest Tribe


Species: Chi-Lin
Planet: Amicron II
Other races on the planet:
Planetary Terrain: Forest, Jungle, Mountains, Seas
Capitol: Caith
Patron Ryo Pardeep

Description: Iron based blood. Height is 6 feet to 9 feet tall. Feline race with remarkably human features. Only fur on their body is their hair/mane. Hands and feet are humanoid. Strong retractable claws. Good night vision, superior hearing, keen sense of smell, stealthy.

80% of the population have psionic abilities which keeps them from becoming ritual magicians.

Chi-Lin are territorial with high inner-species aggression.

A large percentage of psi abilities centers on healing, tracking, hyper, and telepathy. Less than 2% are empathic. While only a very few don't have psi ability, they are not ostracized because of the lack. Instead they are protected and are often mediators. A low percentage of Chi-Lin have a wider psi ability outside the norm.

They have ritualized combat to deal with honor issues. Strict codes of personal honor.

There are 11 (eleven) males to every female. Their technology is highly psi based.

Questions from the Facebook Group:

Question: Is it supposed to be "Keeps FROM" ? Wouldn't psionic abilities HELP them become ritual shamans?

"80% of the population have psionic abilities which keeps them from becoming ritual magicians."

Answer: There are three Mentalist categories: Psionics, Ritual Magician (Weaver), and Elementalist. 

A Psionic's body produces a great amount of energy which their mind can manipulate. This is why if a psi goes to the Battion homeworld they have to have protection, otherewise they get terribly sick/dead. They are cut off from a vital part of themselves, the energy. 

Ritual Magicians (aka Ritual Weavers) do not produce energy but can utilize energy in certain crystals like the above mentioned M'Cathaian Crystals. Items like these crystals put out an energy Weavers can see, and through ritual weave to perform "magic". They often use their weaving for defense and protection. Abechan, the Shia'Marr on the Oethra 7 is a Ritual Magician. These weavers can also be found on Catalan, and the GyrFalconi homeworld. Those are also the homeworlds that have something similar to the M'Cathaian Crystals. 

The third Mentalist ability is Elementalist. They can see and manipulate the energy caused by elements like fire and water. 

So to answer your question, someone who is psi can only manipulate only their own body's energy. Their abilities are different from a Ritual Magician in not only how/what energy they handle but in what they are able to do. They can be one or the other, the cannot be both. :)

Additional Info revealed for the question: There is a story behind the term "ritual magician". It came from the 20 Year War. When the humans fought against the dreaded Shia'Marr, the zealots looked at the Shia'Marr's dino-like bodies and their ability to create shimmering shields and other things, they dubbed the Shia'Marr demons and their ability as 'magic'. There is a faction of certain psi who sneer at the 'weaker' abilities of Weavers, thinking Weavers are inferior, and use Ritual Magician as a slur against Weavers. A portion of the Chi-Lin population carries this bigotry.

A sign of trust is allowing another to kiss your cheek.

Greeting/hello: taking the other person's hand and clasping it between your own.

Common Occupation: psi-healer, hunter, imperial guard, pilot, engineer, trooper, ecologist

Government Systems: Queendom

Current Leader: Evreax Quix 

Council of Neighn of Member: Rheax Omphalox

Allies: Gaziniti, Ryo'Pardeep, Battion, Asani, Conti'Quan, Erdaian, Giante, Wolfine, L'Eema, Chtichlian, Orion, Ryden, Shia'Marr, Syrryn, Dar Massaga, Mar'Sani,

Star System: Pergoni Solar System

Other planets occupied by species:

Military Leader:

Cultural names and terms specific to species:

Aye – Yes
Bumbee – Bad Fairies
Comeover – non-native
Middlin – tolerable
Skeet – gossip
Broogh – steep bank
Lhergy – high waistland
Cronk – hill
Bollan bane – mugwort
Bonnag – flat cakebread made with dried friut
Brabbag - warm the backs of your legs by the fire
Claddagh – land by the river
Crosh bollan – mouthbone of the ballan wrasse worn as a charm
Cruinnaght – cultural gathering
Dub – small hollow, pool, damp area
Ellan vannin – Isle of Mann
Farrain – hogwee
Keck – animal dung
Tramman – elder tree
Moaney – peatland
Mhelliah – harvest festival
Moal – literally slow, but used in the sense of ill
Jough – a drink
Litcheragh – lazy
Keeill – small ancient monk cell or chapel

M'Cathaian Crystals: hematite gray gem carefully cut into exotic shapes, the planes and angels meant to highlight/showcase the jagged electric blue lines. The gems look as if they have caught blue lightning in its prismed depth.

A Short History: Chi-Lin is rife with violence and territorialism. They developed psionic talent to adapt to the natural wildlife. As a consequence of the low level of empathy they gained, they stopped warring against each other because they felt each other's pain. Instead they developed a highly ritualized form of combat to deal with honor disputes and family squabbles. Male aggression was funneled into physical arts. Cities were built to be in harmony with the landscape. Their tech is psi-based and baffling to other species.

The Chi-Lin appeared on their planet, fully formed and obviously engineered. For what purpose? No non-Chi-Lin knows, and if they do, they aren't willing to say. Many speculate about where they came from. The Chi-Lin claim no knowledge of their creature—or so they say. The conversation came up again when Madux came away from the Waters of Truth on Qestaire unharmed.

Chi-Lin Temple of… (??)

High Priestess: Calix Lynx


Species: Chtichlian
Planet: Chniar
Other races on the planet:
Planetary Terrain: Rocky, jungle
Capitol: Kolloa
Patron Ryo Pardeep:

Description: resemble spiders, thick, hard cool exoskeleton, four of their eight legs have clawlike fingers and three fingers on each leg opposes each other like pincers, exoskeleton covered in stiff hair, footfalls a hard take on most floors.

They give off an energy that Zeus can sense that is part of the species mentalist abilities. (as a child, Zeus called this magic because he hadn't yet learned the types of energies he could sense. Plus, he didn't know that 'magic' is used in a derogatory way—something that came from Rothmar.)

What they smell like: spicy scent, sweet soil, and potent energy

Voice: sibilance and hard clacks

Spyders: created creatures that resemble themselves but are much smaller. These creations are made with a specific purpose in mind. For instance, they made a special kind for the ContiQuan planet. There are also breeds of spyders that make the best silks (spyder silk) in the Andromeda galaxy.

From Zeus's eyes: "They resembled the spyders they created with hard exoskeletons covered in bristly hair and distended abdomen's splashed with a rainbow of bright colors, the designs unique and beautiful, despite their form. The three largest Chtichlians were so tall their knees came to within a meter of the high ceiling. Beneath the Chtichlians scampered their attendance. They too were arachnid in shape, knee-high to Zeus and devoid of color. Their bulbous black eyes were trained on his father…"

Their average lifespan is around five hundred years (or so they claim)

They have long been space firing raced. They have not only mastered travel through space and other dimensions, they have experimented with time travel. The only other species known to hold the secret of time travel are the L'Eema.

Their technology is organic mixed with their mentalist (psionic) abilities.

Their starships are made from their own spun spyder silk. The vessels use solar cells and their very secretive about the type of engines that power their ship. Secretive about their technology.

They don't normally meddle in the affairs of other species.

Six thousand years ago, they were involved in a war where they lost two thirds of their population. The picked up what was left of their species and fled that federation. After observing those species involved in the creating the Valespian Pact, they asked to be included. Since then, they have kept a much lower profile in interstellar affairs, preferring to watch and act carefully so as to never again be involved in such destructive conflict.

They witness the devastation the V'Saar had reaped on other galaxies and they wanted to avoid that fate for the Andromeda galaxy.

Common Occupation: genetics, sciences, silk making, space engineering

Government Systems: counsel collaboration

Current Leader: Tyche

Council of Neighn of Member: Tyche

Allies: Gaziniti, Edraian, L'Eema, Fal'Amoric, Conti'Quan, Giante, Dire D'Noss, Ice Trans, Orion, Syrryn, Wolfine, Chi-Lin, Shia'Marr,

Star System: Crux Calesius System

Other planets occupied by species:

Military Leader: they do not have a military. They normally retreat from a violent confrontation. Their ships can jump very quickly.

They have four primary starships:

Fate: Aisa, Moirai, Parcae
Destiny: Nona, Decima, Morta
Xxxx: Clotho, Lachesis, Atrepes
XXX: Tekmo, Ananke, Dike

Cultural names and terms specific to species:

They use child for other people's young. They call parents guardian.


Species/Race: Chimera
Planet: Atlainticia
Other races on the planet: Mar'Sani, Numina, People of the Longing,
Planetary Terrain: Oceans, jungle, mountain ranges, volcanic desert
Capitol: Thrace
Patron Ryo Pardeep: Poseidon, 

Description: Average height is 2 meters. Immense strength. Bear live young. Biped w/tail, humanoid, reptilian. Suckle their young, scaled skin, strong heavy tail they use in battle and as a limb to rest on. Forked tongues can be used to scent the air. Eyes don’t have whites. Omnivores that must have plenty of water and moderate temperatures. The Chimera do not have barbs.

Always born as triplets. Feared and revered. They don't like to be in the spotlight so not many Mar'Sani have seen them outside of military operations. Secretive, legendary assassins who can take the Three form. Outsiders don't know if they are psionics creating the illusion of the 'beast' of if they actually meld into one being.

Smooth scales devoid of the spike/barbs or bony ridges, and always white. They move in such a way people don't know if they slide over the sand or fly.

As they change, the air around them shimmers as if an intense heat is coming off of them. They appear to melt into each other, their size tripling as if they reform into a huge, three-headed creature, horrifying. The two outer heads had sharp horns jutting out behind large soulless eyes, arching backwards over their necks. Long angular muzzles revealed double row of sharp teeth. One face appeared more reptilian than the other, while the other seemed more amphibian. The center head was round, similar to a lioness with smooth, white scales and no horns, with fangs. The bodies are large, the feet clawed and a pair of huge, delicate leathery wings shot out of the upper spine to catch the wind. The two outside heads breathes fire.

In nobility circles they are referred to as the 'revered triplets'.

The ability to morph is unlocked when they are 10 summers. They are sent into the Black Sands Desert on a quest to track down the sages who live there to teach them the secrets of the Three form. Not all Chimeras share the same characteristics of inner self. Once they acknowledge and accept who they are, they then are able to combine to become the 'beast'. How they shift their shape is not revealed to outsiders.

Their trust in their brothers are absolute. Their bond is so close that they either do not find a mate or they share one between them. (No, they do not have sex with each other.)

"Most Mar'Sani had a healthy respect for the Chimera. Most did not approach them or brave their company."

The Chimera are the offspring of the being called Whirlwind. He resides in the Black Sands Desert. When he goes to walk among the civilians he will take lovers, unattached females. Baring the 'revered triplets' raises a female's status because she is considered blessed/favored. Males will come from all over to vie for her hand in matrimony.

Common Occupation: Warriors, spies, bounty hunters

Government Systems: Constitutional Monarchy

Current Leader: Emperor Valdor Vondorian

Council of Neighn of Member: (future Valdor Vondorian)

Allies: Ryo'Pardeep, GyrFalconi, Fal'Amoric, Conti'Quan, Battion, Chi-Lin, Orion, Gaziniti, Giante, Chtichlians

Star System: Portunus Star System

Other planets occupied by species:

Military Leader: Warlords Sohm'lan, Mestor, and Zeus. When Azaes takes the throne, he will choose 6 others who will report to the three above.

Cultural names and terms specific to species: See Mar'Sani


Species: Chocó
Planet: Shillon
Other races on the planet: Kankui
Planetary Terrain: Jungles, rivers, lakes, oceans, some minor mountain ranges
Capitol: Katio
Country: Atrato, Wuanana
Patron Ryo Pardeep:

Description: (This is a new addition. I will probably add things about this people as time goes on.)

They were polyamorous family groups.

The villages around the river tributaries built their buildings on stilts. The rivers flooded twice a year. The buildings were connected by swaying wood and rope bridges that are used during the months of flooding.

Both males and females wore knee length skirts (or loin cloths) and no tops. Unless they go into the city. They are very fond of necklaces and bangles, wearing as many as they can, each having a different meaning.

Offworlders were only allowed access to the main metro areas and not welcomed outside the boundaries of the urban areas.

Shamanic healthcare professionals.

The Choco are extinct. At the beginning of the Anthro War, they were taken from their homeworld by the V'Saar.

Common Occupation: Fruit Farmers, Traders, Hunters

Government Systems: Matrilineal; Local: Tribal Cacique (chief); Country: Collective of Leaders

Current Leader: n/a

Council of Neighn of Member: n/a

Allies: n/a

Star System: Arthro Galaxy

Other planets occupied by species: n/a

Military Leader: n/a

Cultural names and terms specific to species:


Species: Conti'Quan
Planet: Talos Kol
Other races on the planet:
Planetary Terrain: Forest, Jungle, Seas, Lakes, Rivers
Capitol: Seti
Patron Ryo Pardeep:

Description: The height goes from 2 inches to 6 feet (around 2 meters). Roughly humanoid, Telepathic/Empathic. Flexible roots for locomotion, allowing them to leave the soil. The main stalk of the body is thick. No eyes, sees with vibrations. Can easily pick up the most minute movement. Several vines from the central stem/stalk act as arms and are used to manipulate tools.

Their graceful gestures along with telepathic speech is their native language called, Dancing.

Has an elaborate written language. Their scholars travel all their lives to record events, ideas, and stories for a retelling at a later date. They send all their writings back home where it is stored in the Great Library.

In the beginning, they only developed their technology to travel the stars.

They have few natural predators except for some fungus, bacterial parasites, and a set number of insects. They have developed entomology cures to use before the chemicals. (Chemicals are a last result.)

They are specialist when it comes to eco systems and often help other species with such problems. (The Dar Massaga reached out to them after their civil war to help repair both planets.)

Ethereal, delicate, and they struggle to understand the motives of other species.

Common Occupation: information gatherers, chemistry, eco system specialist, entomology, horticultural
Government Systems: They have none
Current Leader: n/a
Council of Neighn of Member: Eunomia

Allies: Gaziniti, Dar Massaga, Chtichlian, Mar'Sani, Fal'Amoric, Daimoni, Keygan, Asani, Battion,

Star System: Solymus System

Other planets occupied by species:

Military Leader: n/a

Cultural names and terms specific to species:


Species: Daimoni
Planet: Valespia
Other races on the planet:
Planetary Terrain: (For Aegea) High plains, semi-arid lands, outer areas receive more rain, run off water, and more lush growth
Capitol: Veanides
Country: Aegea
Patron Ryo Pardeep: MorningStar

Description: Average height two- three meters. Dark skin, white hair. Force of natures, benevolent. Light-colored feathers have contrasting, colorful tips. Felinelike eyes. They are beauty that hides danger.

Has a deafening scream that incapacitates those around them.

The Daimoni in the triumphant represent the moon, their crown depicting the many stages of the moon cycles. The royal colors are black and gold.


The Daimoni that is chosen to be a part of the Bespoken's Triumphant doesn't (necessarily) come from the royal line. They can come from any station but once chosen they are immediately crowned a prince of the people.

(still working on this species)

Common Occupation: Trading, leather working,

Government Systems: Monarchy

The name of their royal house: Purz'Hiels

Current Leader:

Council of Neighn of Member:


Star System: Haven System

Other planets occupied by species:

Military Leader:

Cultural names and terms specific to species:

Marm – mother
Fara – father
Lad/Lass – for young

They favor V names:


Species: Dar Massaga

Planet: (males) Hedisa Prime
Other races on the planet: (females) Hedisa Gamai, Alpha-zetamites
Planetary Terrain: Rocky, jungles, flat plains, tundra

Capitol: (males) Chaclea; (females) Thoricea
Patron Ryo Pardeep: Alpha-zetamite

Description: average height is 5'9" to 7'8". Copper blood type. Marsupial lion. Both males and females have pouches, able to carry and suckle young. Extremely robust with powerfully built jaws, very strong forelimbs, retractable claws, a unique trait among marsupials. Semi opposable thumb and has an elongated claw. Hind feet has four toes. Thick, strong tail possessing chevrons on the underside for ground contact, used for support. Strong bite. Not a runner, ambush creature. Blind canals in the nasal cavity to detect pheromones and seasonal mating. Can sniff out someone in season. Has two hearts.

Sharp teeth, flat nose, overfull hips, teardrop-shaped ears. Elliptical pupils, males have a single line of hair like a mohawk, females have full manes. Skin tones and fuzz/light fur vary from individual to individual. Different stripe patterns, too.  No nipples. Double navel.

Share a symbiotic relationship with the Alpha-Zetamite. Alpha bonds with the males, Zeta with the females. Telepathic connection to their symbiote. Bonding takes place when the Dar Massaga is a juvenile.

Sex and Procreation: Dar Massaga are a highly sexual species and have a sexual relationship with their Alpha/Zeta. Sometimes it's very public sex. The Dar Massaga males and females don't get along so they meet at central location to procreate. The female's mating heat releases pheromones.

To mate, they gather on a moon of Hedisa Gamai. There they breed and birth before returning home. Males carry male kits, females carry female kits. The Alpha-zetamite chooses the sex of the kit. When in dire need, a male will carry a female kit and vice versa, but only if there are population problems. The Alpha-zetamite gathers the sperm and eggs and combines the reproduction material, then Alpha-zetamite carry and birth the kit. If the Dar Massaga doesn't want to carry, then every five years they give an offering of egg or sperm.

The male's six is sheath in his body. He has 4 oblong shaped balls, 2 of which produce a natural lubricant. Evolution of a same sex population.

The kits are birthed by the Alpha-zetamite. They are about as big as a peanut/thumb. They are born in their Thylakos form/cat form and crawl to the Dar Massaga pouch. The symbiote is pregnant about six weeks. Once born, the kit will spend the next year in the Dar Massaga pouch. At the six month mark, the Dar Massaga changes to their car form and will remain that way until the kit leaves the pouch.

The kit will morph into their biped from when they leave the pouch.

When Dar Massaga scent a potential partner, they will release a Calling. If the other is interested they will answer the Call. They are monogamous until they decide they want to bond or go their separate ways.

When both the Alpha-zetamite and the Dar Massaga are attacked to the same person, they will quickly imprint if not careful. That person becomes their Marked. If the relationship is non-sexual, that person is called a "companion". If they enter into a sexual relationship, then they form a Alpha/Zeta Trine. A highly prized relationship.

Thylakos means murderous or meat cutting, tormentor, butcher, leopouch.

75 cm/29.5 in at the shoulder
150 cm/60 in head to tail
100-130 kg/220-285 lbs max:160 kg/350 lbs

Imprinting: the Dar Massaga and their Alpha will find someone to whom they are both attacked and compatible with. This normally happens within their own species, never with a female, but occasionally with a species not of their planet. One in one hundred will find someone who is compatible, when they do, both of them will imprint on the person. Sometimes the imprint on a person they do not have a sexual relationship with. But they will not be able to stay away from the one they imprinted on for a long period those who have been separated from their 'marked one' fall into a deep depression. If not reunited in time, the Dar Massaga will waste away and die.

"Since Dargon allowed himself to imprint, he would be whatever Zeus allowed him to be: a friend, confident, bodyguard, or lover. Their relationship did not have to be sexual. He knew others who were no more than comrades, good friends."

History: "The Dar Massaga engaged in an interspecies war that destroyed the surface of the two primary planets of the Dar Massaga system, Hedisa and Hedisa Gamai. Eugenics and biological warfare were used, and both planets were stripped of one gender."

They asked the Conti'Quan for help restoring the ecosystem after the Alpha-zetamite made first contact.

True form: "morphing" "Thylakos"
"Thrived in jungles, as lions they spent a great amount of time in their upper reaches."

The form of Dargon's birth. Thick fur, vibrant green eyes, copper metallic ridge on the crest of the animal's head. Long golden fur, thick copper ridge, familiar braid, rings piercing the teardrop-shaped ears. One hundred and thirty kilo lion. The stripes on the coat started at the base of Dargon's neck and moved vertically down the spine to the tip of the tail. The shoulders broad and strong, the back legs shorter with narrow hips. Thick tail with chevrons underneath. Rumbling sounds like a child's rattle. Big paws, retractable claws, the first digit was semi-opposable and a bore an elongated claw.

Changing: "his humanoid form was similar in size and shape to his lions body. The bones did not appear to melt and reform but to move from one position to another, to reshape the purpose of the limbs and muscles. It was like watching someone who was double-jointed being repositioned. The fur did not retract but deflated like a balloon, thinned, leaving a light fuzz behind. Muscles moved and found other positions in Dargon's hands and feet. Dargon's face changed, the lips plumped. Though the teeth stayed the same, cheeks hollowed, the color of his nose lightened. The transformation left Dargon covered in sweat and panting." The process isn't painful, only difficult.

The male sex: four heavy, oblong-shaped balls set at the apex of his thighs just below the smallish sheath. His sex withdraws from the body, long heavy, and glistening. The head was tapered to a round point with a small flare around the crown and ridges encircling the girth of the shaft at about one centimeter intervals. Pheromones. Clear fluid glistening dripping from the sex — natural lubricant.

Dar Massaga who leave their home planet are single.

Mating heat: mating heat is the Dar Massaga's body gearing up to produce viable sperm for mating or for an offering. The pheromone signals that the Dar Massaga is fertile, like an invitation. The heat only happens around those who could be compatible partners, those they are attracted to. "Look at it as a signal for compatibility between the three."

Cultural mating rituals: the pairing for mates and partners was always with one physically stronger. The dominant partner protects the more fragile male. There are set rules the Dar Massaga live by. "Dargon's physical size, military record, and success in battle where testament to his virility. If Dargon returned, suitors would be clamoring for his attention. On his homeworld, he would herd Zeus to his lair and bring home a large kill as evidence he could provide, then seduce Zeus."

Common Occupation: body guard, councilor, pilot, criminologist

Government Systems: Republic
Current Leader:
Council of Neighn of Member: Bram Kal-Atu

Allies: Conti'Quan, Gaziniti, Ice Trans, Wolfine, Battion, Asani, Chi-Lin, L'Eema, Ryden, Quell, Ursid, Dire D'Noss, Fal'Amoric,

Star System: Durega Solar System

Other planets occupied by species:

Military Leader:

Cultural names and terms specific to species:

Kit – young/babe
Alpha/Zeta Trine
True Battle Form
Language of the stones
Scent – spice, natural perfume
Mating heat
Mating scents
Chuffing grunt
Issue mating challenge
Alpha purrs
A Calling
Barked chuffing growls
Rolling, chuffing growls


Males: Kal-

Bram Kal-Atu
Dargon Kal-Turak


Species: Dire D'Noss
Planet: Sirbolli
Other races on the planet: Tauli
Planetary Terrain: The land is sharply divided between high tech cities and rural farming/ranching areas. There are national parks and forests that are neutral ground where both the Dire D'Noss and the Tauli can go, but the two cultures are kept separate.
Capitol: Skeron
Patron Ryo Pardeep:

Description: Average height 2.5 meters. Powder white skin. Long green and red antennae protruding from the brow. Extra large luminous yellow eyes, mouth full of razor sharp teeth, three fingered hands

Adept at using two weapons at the same time. Most prefer swords. There is no honor killing someone from a distance.

Covered in a cool, flexible skin. Antennae changes color with their emotions. They move at a hopping-lope when they sprint.

Competitive. They always strive to prove themselves better than all others. The females vent their bloodlust regularly, not afraid to kill by tooth and claw.

Fierce and savage. Their children are little better than beasts therefore childless males are commanded to tame the offspring. The parents will leave the children after weening, handing over their care to a chosen provider. The males stuck with the offspring are usually ones who declined to reproduce with that particular female.

**This abandonment practice is fairly new and the two most recent mature generations are loyal to these caregivers. (Revolution!)

Tauli (they will not have a sheet to themselves) the people who own and operate the farm and ranch lands. They don't like outsiders and discourage tourism. Not as technologically advanced as city folk and they like it that way. They love their way of life and jealously protect it. Known to beat up and dispel people who won't leave. All visitors must have upon their bodies at all times the authorization papers/mark that state they have been given access to certain area and their leave time. Any who deviated from the preapproved schedule will not be allowed back. The Tauli's main contact with city folk surrounds new farming/ranching practices and equipment. They may not have an up-to-date advanced living environment, but workwise, they have the most advanced farming/ranching equipment. They decline to have a seat on the Council of Neighn because they have no interest in interstellar affairs.

Common Occupation: Mercenary, Security Personnel, Planetary Military, Counselors (means something different with the Dire D'Noss: body language interpretation, charm/con, computer operation, detect lie, diplomacy, etiquette, interrogation, prostitution/seduction, psychology (their Council of Neighn member is always a counselor)) Pilot, Caregiver, Technogeeks,

Government Systems:  Overlord -- Someone who is not only famed in battle but proven wise (Counselor)

Current Leader: Overlord Wrik Brouq'yd (Counselor)

Council of Neighn of Member: Seclord Drosl Brouq'yd'xe
The person second only to the Overlord. (This generation, the Seclord was raised by the Overlord.)

Allies: Quell, Gaziniti (negotiating with the new Overlord and Seclord), Chtichlian, Erdaian, Giante, Ryden, T'Sali, Ursid, Syrryn, Dar Massaga,

Star System: Draco Alatheia System

Other planets occupied by species:

Military Leader: Champion Bashy Brouq'yd'ne
(raised by the Overlord)

Military designations:

Entry level-Tanker (because they are generally scrappers and undisciplined)

2nd Level-Gladiator
3rd Level-Deulist
4th Level-Battler
5th Level-Champion (equal status to Generals, reports directly to the Overlord)

Cultural names and terms specific to species:

At the end of a surname:
Se—son of
Ne—dau of
Xe—gender neutral

This is a new practice. The children raised by the caregivers are dropping the surnames of their biological parents and taking on the surname of their caregivers. Since they are "adopted" the surname ends in se, ne, or xe, proudly proclaiming their new lineage and family line.


Aest, Tyohz, Gruesall, Kryp, Ypsea, Plal, Maukuz, Melfua, Drosl, Qot, Qleow, Icea, Stroid, Bashy, Wrik

Surnames: Zil'o, Isterc, Aeqeabue, Slum'om, Brouq'yd, Kiv'eahg, Zeh'ehna


Species: Erdaian (enhanced humans)
Planet: Gaia
Other races on the planet:
Planetary Terrain:
Capitol: Anthropoi (Greek meaning both men and women)
Patron Ryo Pardeep:

Description: average height range 5'11" to 7'4". Humanoid in shape but more robust, heavy muscles and very dense bones. Darker skin tones. Light colored hair is unusual among them.

Advance subspecies of human, and technologically more advanced than Terrens. The Erdaian despise humans/Terrens. If asked, they aren't humans, barely acknowledging a shared origin with the Terrens.

Survival of the fittest – dirty tricks – purists.

History: The Stonewall Corporation collected mutant children from the wasteland planets, selecting only the mutations they found useful for advancement and the benefit of the people under the Company's umbrella. Stonewall Corporation was a smaller company, not a part of the Big Four and they were looking for a leg up so they could initiate a hostile takeover of one of the Four. Tapping the genetics of those mutated humans and figuring out how to give the enhancement to people of their choosing created a torturous environment for these ill-gotten children to live in.

Ten years later, these children—now teenagers—escaped from Stonewall, taking all the captives with them and destroying everything in their path. They stole what they could, including starships and escaped to one of the worlds, Gaia, controlled by Stonewall. One of the ships they stole was an experimental, faster than light starship.

They kicked the Stonewall colonists off Gaia and sent out ships to gather more of the mutated to them. The Company had been putting people on planets/moons that weren't fully terraformed, hoping that those who survived would have a useful mutation, deeming them expendable. Later, when other humans arrived on the terreaformed world, the occupants were pushed to the side, having their work and homes taken from them. This ill treatment gave the Erdaians the upper hand when they went to speak to these forsaken colonists. They were ruthless in their bid to survive and sided with the Erdaians. The Company then hired mercenaries to hunt the mutated to put them down.

When the displaced colonist were brought to Gaia, they challenged the teenagers and got their asses whipped. Those original teenagers developed a ruling society that still stands, the family houses are strong pillars to this day. The leaders of these Houses are the deadliest of the Erdaians called Titans.

Occasionally, the Houses will see a person and recognize their greatness. Instead of challenging them to prove their strength, the Houses will name the person "progenitor" and start a new house. People fight for the honor to enter the new progenitor's House.

They believe in the survival of the fittest within their own society. Those who are weaker are not a member of a House but stay in the general population. But even those in the general population live by The Code. Conflict is an accepted part of life and many Erdaians have the right to challenge another to ritual combat, which cannot be interfered with by others and is always to the death. In such situations, it isn't uncommon for entire families to challenge each other. In such fights, both sides are expected to use all the resources at their disposal, including dirty tricks and other subterfuge.

Despite this, Erdaians are quite tolerant of the short comings of other species, since they regard all others as inherently inferior, albeit potentially useful in a limited way. They are strict about their breeding and won't consider mating outside their own society.

The only race they don't truly trust are the Terrens. They actively hate them.

They work with the T'Sali, acting as front men for the T'Sali. Responsible for several rebellions that lead to the Free Trade Organization, which they eventually joined.

Their tech is superior to the Terrens.

Common Occupation: military, engineer, scientist

Government Systems: Council of Houses, one Speaker is the Proeliator

Current Leader: Proeliator
State House: Othrys

Council of Neighn of Member: none as of yet

Allies: The Erdaians have recently been seeking an alliance with the Asani for trade in sea pearls and other ocean delicacies. They have been politely turning away offers from the Gaziniti.

Current allies: T'Sali, Dire D'Noss, Chi-Lin, Chtichlian, Aetherian,

Star System: Spartan Star System

Other planets occupied by species:

Military Leader:

Military designation: Carnali, Mortali

Cultural names and terms specific to species:

Progenitor – Primogenator – Proeliator – Belligerator

Possible Names for Erdaians: Uranus, Mnemosyne, Tethys, Theia, Phoebe, Rhea, Themis, Oceanus, Hyperion, Coeus, Cronus, Crius, Iapetus, Helios, Selene, Eos, Lelantos, Asteria, Metis, Astraeus, Pallas, Perses, Zagreus

Space Station on Gaia: Tellus

Elite Houses – founding families

Gibborim (mightiest, a people who are valiant and great in stature)
Maccabbee (throwing off the yolk of slavery)
Bar Kokhba

The leaders of the Houses are titled Titans.
Their right hand is titled Belligerator (Latin for warrior)

Their leader is titled Proeliator


Species: Fal'Amoric
Planet: Valespia
Other races on the planet: Daimoni, Keygan, Minotauri,
Planetary Terrain: (Sadris only) The Manes Forest
Capitol: Argos
Country: Sadris
Patron Ryo Pardeep:

Description: eye color ranges from white to blue. The lighter the eye color the more royal blood they believe they have. Hair color ranges from blacks to blues. Only those with white or near white eyes will have alabaster skin. After that, the skin tones range from golden to bronze. Once fully mature (around 100 years old) their height can reach three meters. Though their ancestors were human, the Fal'Amoric are genetically altered and not considered human. They are a race that has both male and female reproductive organs. They form parental groups of at least three partners, if not more. They must have at least two donors for sperm to impregnate a member.

The child will choose their pronoun.

Every member of the family group can nurse the babe.

They are the galaxies' omegas, and are able to learn languages without technological help. They can reproduce with any species originally signed onto the Valespian Pact with the exception of the humans and those who joined the coalition after the initial startup.

According to the pact, the Fal'Amoric people bind the two imperial house of the Keygan and Daimoni people together. They are essential in order to defend against the V'Saar.

They can grow to be over three meters, albeit they reach under two meters in their 20s. After that, their growth slows. They are considered younglings until they are almost 100.

They take their mother's/bearer's surname.

History of the Omegas: designed to be a blender species by the Alpha-Zetamite, Ryo'Pardeep and other allies.

The Ancients approached the humans to become a part of the Valespian Pact. First the humans attempted to steal the technology. After they were caught, the humans gave 300k of their unwanted, the majority intersex who refused to have their bodies altered to conform to being female or male. These people became prized by the Ancients.

Stabilizing their genetics, the strongest became the royal house. The Bespoken is betrothed to the Galactic princes of the Daimoni and Keygan people. Blind at birth, the Bespoken gains their eyesight around the age of 11-13. They appear completely male until the age of 12-13 when they begin to form female reproductive organs. They are fertile can procreate by the age of 25.

Quotes from the series: "Over the last thirty years, whole Fal'Amoric communities have been disappearing, leaving no traces as to where they have gone. Some of the communities show signs of conflict. We were not sure if the Fal'Amoric were being systematically massacred, enslaved, or had gone into hiding. If they were hiding, then the question became from what? Why did they not contact the royal houses?"

"…if they do not find the one who was promised to them, and wed him by the time the next blue sun rises on Valespia, then the Imperial Defense Grid will begin to deactivate and the galaxies will be invaded by the V'Saar."

"One of the closely guarded secrets is that Athena's people are comprised of three sexes. Almost have of their population are what the Terrens termed 'hermaphrodites', comprising both male and female, with fully-functional reproductive systems. Those like me [Zeus] are said to be pure, the omegas of the races. We have the full genetic make-up of all the races, allowing us to bear offspring from the races we have been blended with."

"The Terrens signed the Valespian Pact, but the ones who were offered up to represent the humans evolved. With their consent, the Ancients sped the Fal'Amorics evolution, not only designing them to be a blender species, but causing them to become genetically different enough to make them and the Terren's incompatible."

Common Occupation:

Government Systems: Monarchy (Empress led)

Current Leader: Empress Asia Cy'Argus & Emporer Iapetus; Athena Asia Cy'Argus

Council of Neighn of Member: Altan

Allies: Daimoni, Keygan, Mar'Sani, Dar Massaga, Chtichlian, Conti'Quan, Giante, Valuzial,

Star System: Haven Star System

Other planets occupied by species:

Military Leader:

Cultural names and terms specific to species:

State House
Bearer – for those who use female pronouns

Carrier – for those who use male pronouns 

Species: Feteine
Planet: Sidonia
Other races on the planet:
Planetary Terrain: Rocky, Jungles
Capitol: Amandid
Patron Ryo Pardeep: n/a

Description: Those who are humanoid are between 5'5" to 7". Aluminum based blood. Some of the newer models that mix biomatter with tech have two blood types.

They have bio-tech newborns (with wetware) that they guard fiercely. These newborns can procreate with others like them. One is chosen to be on the Cypress Council of Neighn.

History: The Feteine were created by the Terren companies for labor replacement. They were originally used for war, but the expense of replacing damaged robots caused the Terrens to repurpose them for labor and mining scouts. They were sent on long term space trips to other planets searching for resources the Terrens could use.

On one such venture the Feteine met the Qrxzl who recognized their sentience and helped to free them of the Terren's enslavement. Each Feteine was given a small Qrxzl which allowed the Feteine to organize a mass exodus by quantum leaping, meeting up at a common location.

In the short time they have been freed, they have evolved, devising a way to procreate. These younger versions are biomatter mixed with tech, born in artificial wombs. Of these children, most appear non-mechanical and work off planet as bounty hunters, gathering information for their people. Most do not know they are Feteine, only that they were raised by them.
Their planet is close to the Milky Way but also near the Grid. Aware of the Valespian Pact, they chose the planet because the Grid was weak in that area. They wanted to join the Pact and thought that protecting an area was a show of good faith.

They cannot be corrupted by the V'Saar venom. There is a question if the bio-mechanical models would be susceptible.

The planet of Sidonia is the first habitable planet outside the official boundaries of the Milky Way. It is uniquely situated between the Milky Way, Andromeda, and Anthro (Triangulum) Galaxies.

Leaping: Each Feteine can leap where they want to go. They all have a drive, navigation system, and the stored energy to make jumps. One of their secrets is, they can also take over starships and direct it in a leap for shorter jumps. Some of the bio-mechanicals don't have drives, the energy of the Qrxzls causing mutations or death in biomatter.

From Striker: "The majority of the Feteine were constructed to mine planets uninhabitable by humans. Those present were from the human's limited stock of what appeared to be soldiers. It was rumored the Terrens considered the loss of human life cheaper than the destruction of robotic hardware. Therefore, the robot soldiers had been repurposed as scouts to travel to planets, assess the mining potential, and report back. 

These scouts were the first to encounter the Qrxzl, who befriended them and then later encouraged them to break away from the Terrens. The Qrxzl recognized the Feteine as slaves and offered to help them escape. Each Feteine was given a small Qrxzl crystal, and one morning the entire Feteine population, regardless of where they were in the universe, disappeared. No one knew where the Feteine made their homeworld now, although there was much speculation. Currently, the only way to contact them was through the Qrxzl. Alpha planned to approach the galactic imperials about the necessity, or lack thereof, of the Qrxzl as middlemen for the Feteine."

Common Occupation: Bounty Hunter, Geneticist, Space Patrol

Government Systems: Collaboration

Current Leader: Dahlia Lilith

Council of Neighn of Member:

Allies: Qrxzl, in negotiations with the Gaziniti

In negotiations with the Gaziniti

Star System: Teuphus System

Other planets occupied by species:

Military Leader: Europa Astarte

Cultural names and terms specific to species:

Species: Gaziniti
Planet: Gazin
Other races on the planet:
Planetary Terrain: Swamp, Jungle
Capitol: Oris

Patron Ryo Pardeep:

Description: iron blood, average height between 2' to 4'. Feline in appearance but more closely related to primates. Both hands and feet are three fingered with opposable thumb. Covered in short fur that grows longer around the fringe of their head like a lion's mane. Large eyes with slit irises. Large pointed ears. Naturally nocturnal.

Peaceful, pacifists (evolved genetic trait, not voluntary), herbivores. Does eat some insects, or small mammals and birds when necessary.

Developed the exemplary planetary shields and personal force fields that makes them invulnerable to most attacks.

They live in a high-tech society. Their shielding is superior to other races with the exception of the Giantes.

One of the founding members of the Free Trade Organization.

They are much sought after for their highly advance medical skills and technology. The technology is traded with caution, only choosing those who sign contracts that prohibit the resale of the equipment. If they find the society has used the equipment for nefarious means or turned them into weapons, they take everything back along with any modified equipment and records. (They hire the Mercenaries Guild to have their property returned. And they will find and return every scrap.)

Their starships are built for speed and maneuverability since they flee hostile encounters.

The Gaziniti for family groups that usually stay together no matter where they go. They have as many or as few partners they want and cherish children. There is a secret group that searches for orphans and then will coax them to come live on Oris. Though they have evolved to be pacifist, they first chose to be and pass on these lessons to the young brought into their midst. They teach them how to deal with and respond to strong emotions, helping them to find an inner peace. If there are young that don't take well to the teachings, they are still loved and accepted as they are. There are rules that have to be followed for everyone's safety, but they don't turn anyone away.

Common Occupation: medical specialist, engineers, pilots

Government Systems: Council-Senate

Current Leader:

Council of Neighn of Member: Jayaraman

Allies: Asani, Battion, Catalani, Chi-Lin, Chtichlian, Conti'Quan, Dar Massaga, Daimoni, Keygan, Fal'Amoric, Giante, GyrFalconi, Ice Trans, Kracciam, L'Eema, Mar'Sani, Minotauri, Orion, Qrxzl, Reasaian, Ryden, Gaziniti, Syrryn, Ursid, Valuzial, Wolfine

Refuses to trade with the Terrens. They are in negotiations with the Erdaians and will trade with them on a case by case basis situations.

They are in negotiations with the Feteine, Quell, and Dire D'Noss

They only deal with the T'Sali through the trade organization. They are always looking for a reason to boot the T'Sali from the organization and barred from trading in the Andromeda Galaxy.

Star System: Ara Librae System

Other planets occupied by species: See Catalan

Military Leader: Defense specialist and relies on Galactic Partol

Cultural names and terms specific to species:

Species: Giante
Planet: Anatolia
Other races on the planet:
Planetary Terrain:
Capitol: Lycia
Country: Mycenea (Mycenaean people)
Patron Ryo Pardeep
Description: the minimum adult height is three meters. Most Giantes are around four meter tall. Dark brown skin. Single eye that sees not only substance but the energies of the aether.

Strong, quicker than they appear, stubborn, brute strength, and powerful. Formidable foes.

Master craftsmen of unusual weapons. If someone attempts to reverse engineer the devices without the master key, the device will self-destruct.

The fabled lion's gate are massive carved lions three time taller than the Giantes and so intricately carved the statues seem lifelike.
Giantes do not tolerate those who brought shame upon their families and people. They are disowned by the family and stripped of land and titles. If Giantes came upon such a person in space, they would abuse the individual.
Valuable items forged: Classically...
Silver Siege Rhyton – used for transportation of libation for sacred rites and rituals. Conical shaped and formed in the shape of an animal's head with an opening at the bottom.

Mask of Agamemnon – funeral mask made of gold
Cup of Nestor – golden missing cup belonging to the King of Pylos.

Research Notes: From the hill the palace sits on, one can see across Argolid to the Saronic Gulf. The military stronghold dominated South Greece. Neighbor of the kingdom of Morea.

Burial in pits or cist graves and stelea surmounted the mounds.

Common Occupation: metal workers, weapons engineers, stone masons

Government Systems: Monarchy

Current Leader: King Eurymedon the Great Hearted (has explosive anger)

Council of Neighn of Member: Polyphemus Belliand

Allies: Fal'Amoric, Minotauri, Gaziniti, L'Eema, Chi-Lin, Chtichlian, Keygan, Daimoni, Kracciam, Mar'Sani, Shia'Marr, Syrryn

Star System: Aquarii Star System

Other planets occupied by species:

Military Leader: Periboea the White
Mukene Lions – Elite Warriors
Mukene is plural of Mukanai
Uniform: skintight black uniform, royal blue breastplate with a stylized lion in gold

Cultural names and terms specific to species:
Amadore – means "gift of love"
Battle Cry – "Meet Mukene Mercy!"
When overcoming an enemy – "Death to your family line!"
Common saying, "Our word is out bond, stronger than any metal forged."


Species: GyrFalconi
Planet: Aries 7
Other races on the planet:
Planetary Terrain: Rocky, Mountainous
Capitol: Skyfall (can only be reached by flying)
Patron Ryo Pardeep:

Description: Average height between 5'5" – 7' (feet) (Axis is 2.3 meters)

Bi-ped, humanoid, brightly feathered plumage instead of hair, Eye color: black ringed with yellow, brown, or green – great eye sight, especially for long distances.

Skin: brown. Four-toed feet – 3 at front, one rear. Most will go barefoot planetside. For those who go offworld have specially made boots that give them the flexibility they are used to. Both hands and feet have strong sharp nails. Nose covered with a hard, wide bony plate that makes them appear almost flat-faced. Immune to psi-attacks, sensing & probes.

Naturally sense, on a galactic scale, where they know where they are at all times in relation to their home planet. Fiercely independent with the exception of the Nesting Males.

Three sexual identities: breeding females, breeding males, and nesting males. Females who don't want to breed hold office or leave the planet. The nesting males bond with a breeding female and will keep the nest/home, raising the hatchlings from their bonded female. Breeding males are only interested in breeding. When they grow old, they will join non-breeding females in government or become spirit trackers.

Nesting males are never breeding males. They don't have the drive to procreate. They have no desire for sex and don't care that the female's egg is fertilized by another. They often help the female choose her breeding partner. The nesting male makes and keeps the nest. They are paired with a female by their parents. The female and nester will form a bond while young, growing up together. Then they build a nest/home together. When the female is ready to lay her egg. She will line up with the male and pass the egg from her cloaca to the nester's cloaca. He will hold the egg within his body where it will incubate until it is ready to hatch, at which point he will lay the egg. Once the chick hatches, the hatchling is his responsibility. The female provides for the nest but doesn't contribute to the rearing of the chicks. The chicks are very close to their nesting parent, and that closeness never dims.

When the nester matures and is able to successfully hold an egg in his cloaca, he molts all of his feathers. The new ones that grow in are brilliant and colorful like a peacock's. Of the three, the nesters are stunning, the most beautiful. Nesters will stay in their parent's nest the longest because they take longer to mature.

Culture and Faith: Old breeding males who don't go into government will become spirit trackers, finding lost souls. The cultural leaders are philosophers and physical adepts. If a person dies off world their spirit will return and the "Ovaload" (Divine Egg) will be reborn in another body. If the spirit is lost or trapped, a spirit tracker is dispensed to find the lost. Speaking to the spirits before they enter the Ovaload is considered normal, and much information about the universe is garnered. If a GyrFalconi is murdered, the spirit notifies its kinfolk so the death will be avenged.

GyrFalconi believe that if they die anywhere in the universe their sprite will return to Aries 7. Spirit Trackers can find lost souls to ensure this happens.

Society: to get anywhere, GyrFalconi have to fly. Their cities and population centers are on locations that are high and cannot be reached on foot.

Deep hatred of humans– considering them weak minded, destructive & inferior. When asked they say humans have little regard for themselves and of their environment, things the GyrFalconi treat with profound respect.

History leading up to the invasion of Aries 7 and the Twenty Year War:

Year 160-170 – Terren markets slump, dangerously so. The companies force their people into labor camps to fill the positions abandoned by the escaped A.I. (Feteine). There are grumblings of unrest that the companies put down ruthlessly. People are dependent on the government for food, healthcare, and housing. Two of those fall through (healthcare and food) and many starve to death. There isn't enough labor or resources to provide more than meager baseline healthcare to the richest.

The 4 companies search for a solution to their money problems after subduing the riots and uprising. The people are forced to work in the mines, fields, and other jobs that were handled by the robots. One of the last surveys done by the Feteine for the Terrens was of Aries 7 which showed a wealth of M'Cathaian Crystals that were in high demand in the Andromeda Galaxy. They attack the world intent on claiming the crystals.

Year 171 – 174 – (3 years) They take over Aries 7 and force the GyrFalconi to work the mines. The Terrens attempt to keep their actions quiet. Word finally reaches the GP and they send ambassadors to the 4 companies, requesting the humans leave the planet immediately. The Terren leaders refuse and kill the ambassadors on live TV.

Year 175 – 200 – the 20 year war happens. The Terrens end up surrendering and calling for a truce.

Year 200 – 200 – Axis was captured in De-winged six months before the end of the war. He was 20 years old at the time.

After the invasion had a foothold on the planet, the GyrFalconi nabbed by the Terrens had their wings clipped so they couldn't escape. Later, the Terrens surgically removed the wings so they could be put to work into the mines. But the captives didn't last long in the mines, dying because they weren't meant to be underground. With their wings gone, they despaired of returning to the skies. When Galactic Patrol freed them from Terren suppression, those who survived were shunned, not allowed in the sky cities. Since so many were displaced, the Galactic Patrol helped to build modern cities on the ground, making sure the compensation the GyrFalconi received went to those affected the most by the invasion. Schools were set up and many who graduated joined Galactic Patrol as starship navigators and pilots just so they could fly again.

What were the Terrens wanting from Aries 7? M'Cathaian Crystals that are used by Psionic and Ritual Weavers alike.

Complications due to human experiments: underdeveloped wings to those forced to procreate in captivity. No one is sure what the humans did to the eggs to cause the hatchlings to be born as such. With the new rift in GyrFalconi society, the winged and the wingless, the winged eventually rejected these hatchlings when they realized they couldn't be made whole. The wingless took in these orphans.

Common Occupation: navigator, spirit speaker, spirit tracker, pilots,

Government Systems: Matriarchal - Empress

Current Leader:

Council of Neighn of Member: Deked Cul

Allies: Gaziniti, Ice Trans, Asani, Battion, L'Eema, Wolfine, Mar'Sani, Kracciam, Ryden, Shia'Marr, Conti'Quan,

Before the Terren Occupation and the Twenty Year War, The GyrFalconi were not spacefaring and so didn't feel the need to cultivate alliances, content in their isolation. Afterwards, those who sent the GyrFalconi aid they forged alliances with.

Star System: Cymopoleia Star System

Other planets occupied by species:

Military Leader:

Cultural names and terms specific to species:


Species: Ice Trans
Planet: Maritimus
Other races on the planet:
Planetary Terrain: Heavily Iced Planet
Capitol: Nanuuk
Patron Ryo Pardeep:

Description: lives in temperatures ranging from -15 degrees to -100 degrees Celsius. Broad and well-muscled but not as strong as they appear because their bones are hollow. Translucent windwings that attach from their wrist, along the back of their arms to the shoulder blades. Large triangular ears, slit eyes, and short thick fur. They are a cross between a feline and wolf in appearance. The bottom of their feet used to act as ice skates, allowing them to move over the icy surfaces by windskating. (The wind can achieve velocities of up to 300 kilometers per hour.) But with the advancement of their society after moving into cities closer to the warmlands, the majority of their people have developed softer feet, but they have specially designed boots that work well in the icy regions. The tribes in the rural areas still have the hardened feet.

The -100 degrees Celsius are at the poles. Their world has vast frozen oceans accept around the equator. Half the planet's population is in the island cities in the icelands and floating citadels closer to the equator.

They are omnivores with both flat and pointed teeth.

Off planet they take a special serum that keeps them from being overheated. It causes their wings to shrink.
Average height is 2 meters.

Common Occupation: negotiators, ambassadors, peacemakers

Government Systems: Elders consult on a council

Current Leader:

Council of Neighn of Member: Lupis Laskos

Allies: Gaziniti, Asani, Battion, Chtichlian, Dar Massaga, GyrFalconi,

Star System: Kentauri System

Other planets occupied by species:

Military Leader:

Cultural names and terms specific to species:


Species: Kankui (Extinct)
Planet: Shillon
Other races on the planet: Chocó, Alpha-Zetamite
Planetary Terrain: Jungles, rivers, lakes, oceans, some minor mountain ranges
Capitol: Umunukunu
Country: Kogui, Arhuaco and Wiwa,
Patron Ryo Pardeep: Alpha-Zetamite


(This is a new addition. I will probably add things about this people as time goes on.)

The Kankui lived in harmony along side the Chocó, but didn't blend their family lines until the Alpha-Zetamites befriended them. Though, the presence of the Alpha-Zetamites made the Kankui curious about space, their merchants never stayed away from the planets, rotating their time trading with other species and staying home with family. They were a peaceful people but understood that not all were like them and set up defenses.

Offworlders were only allowed access to the main metro areas and not welcomed outside the boundaries of the urban areas.

The Kankui are Nature Shamans: They are highly spiritual and pay great reverence to the forces of nature. They are guided by the law of origin or ‘ley de origen' which they regard as being the traditional ancestral science of wisdom and knowledge which manages all that is material and spiritual. They believe adherence to this law is what guarantees the order and permanence of life, of the universe, and the people. The law of origin regulates the relationships between all living beings from the stones of the earth to beingkind itself. The sacred tribes of Iku, Kaggaba, and Sanka y Kankuama were given orders from the first fathers, making them the guardians of the world with the responsibility to guard the permanence of all forms of life so that there would be a continuing equilibrium and harmony between nature and beingkind.

The Kankui are extinct. At the beginning of the Anthro War, they were taken from their homeworld by the V'Saar.

Common Occupation: Merchants, Agriculture, Nature Shamanism,

Government Systems: Matrilineal; Local: Tribal Cacique (chief); Country: Collective of Leaders

Current Leader: n/a

Council of Neighn of Member: n/a

Allies: n/a

Star System: Arthro Galaxy

Other planets occupied by species: n/a

Military Leader: n/a

Cultural names and terms specific to species:


Species: Keygan
Planet: Valespia
Other races on the planet: Fal'Amoric, Daimoni, Keygan, Minotauri,
Planetary Terrain: [Cretia only] Mountainous, semi-arid with volcanic chutes.
Capitol: Wherth
Country: Cretia
Patron Ryo Pardeep: Daybreak

Description: They can reach three meters in height with a vast wingspan to carry their weight for great distances. They are normally willowy and lean.

Dark, leathery wings covered in a contrasting fine white hair that feels like velvet. The wing joints end in wicked hooks that hemp them to cling to sheer rock walls and cliff faces. They wear piercings along the boney ridges.

Various colors of dark hair. They have sharp canines that are visible even when their mouth is closed. Eye color runs between blues and greens. They can appear brutish but at heart are very loving and giving.

Ruddy-colored skin: having a healthy red color, rosy, red, pink, roseate, rubicund.

They have a rough and wild beauty.

The Name of the Royal House is Chago

Common Occupation: Traders, historians, keepers of Ryo'Pardeep lineage, hunters/gatherers,

Government Systems: Monarchy
Current Leader:
Council of Neighn of Member:

Allies: Daimoni, Giante, Fal'Amoric, Conti'Quan, Gaziniti, Minotauri

Star System: Haven Solar System

Other planets occupied by species:

Military Leader:

Cultural names and terms specific to species:

Tut de Luuk

Farah – father
Marm – mother


Species: Kracciam [krak-see-am]
Planet: Hhrota (means Mother)
Other races on the planet: Otaria
Planetary Terrain: 92% water, rocky land
Capitol: Hoiyama
Patron Ryo Pardeep:

Description: Average height between 5 feet and 9 feet. Telekinetic. Resemble oversized dolphins. They are paired with another being that can live on both land and water. The Otaria speaks for the Kracciam.

Tribes are centered around an elderly female who in most cases is the mother of most the females within the tribes. There are no territorial boundaries. Tribes are nomadic, migrating were they will, meeting and interacting with other tribes for breeding or tooling. Their young are born in litters of one or two family/tribal units consisting of two to six females and their cubs as well as numerous unattached males.

The Kracciam is not physically fearsome. They have the highest level of telekinetic ability of any known species. They use it when dealing with their hostile environment. In battle, they have pulled objects off the ocean floor and hurtle it 300 mph. They can manipulate up to 10x their body weight/mass through telekinesis. Can create unique and individualized tools. Can telekinetically retool ores in groups. The devices they create cannot be replaced because each one, no matter how complex, is always made of a single piece. Tooling is considered a great social event. Several tribes will gather close to the shoreline to work

They have no use for money or material goods. Their services cannot be bought by Terrens. They bestow these devices as gifts at their digression. The tools are extremely valued.

They communicate in shrill whistles and chirps. Mildly telepathic. The Otaria communicate for them when offworld or when dignitaries visit the planet.

They are excellent navigators and serve on many of the most prestigious starliners.

Some leave their homeworld to satisfy curiosity.

Little to no material culture.

They bond in sexual pairs, but the relationship is not lifelong. A typical adult will bond 20-30 times in the course of their life.

Devices they have created:
Healers: Healing devices of unknown capabilities.
Pushers: starship drives the size of a basketball
Weapons of all kinds

Help the Giantes with special projects.

Common Occupation: Miner (Chemistry, Crystallography, geology, Invention, Jeweler, Mason, Mining), Navigator (Computer operator, computer programing, math, mechanical operations, quantum physics, read/write, astronavigation, astronomy), and Teacher (anthropology/sociology, biology, bluff/bribe, chemistry, dancing, diplomacy, etiquette, historian, interrogation, lore, math, memorize, psychology, sage, knowledge, imitation/mimicry, storytelling)

Government Systems: Matriarchal and Matrilineal "Wise Mother"

Current Leader:

Council of Neighn of Member:

Allies: Alpha-Zetamite, Giante, Numina, Ophion, Orion, Asani, Gaziniti, GyrFalconi,

Star System: Vela Zephyrus System

Other planets occupied by species:

Military Leader:

Cultural names and terms specific to species:

Tooling: the making of devices to be given to alien individuals deemed worthy.


Species: L'Eema
Planet: Galaspia
Other races on the planet:
Planetary Terrain: Rocky, forested
Capitol: Hydros
Patron Ryo Pardeep:

Description: Average Height is 1 to 3 feet (.9 meters), Primate species, bi-ped mammals, large eyes with no whites and colors ranging from amber-blue-violet-green, fur coloring is gold-copper-spotted-silver-black-striped, skin color is gold-silver-copper-black, four double jointed fingers & two opposable thumbs, flexible spines, prehensile tail

Highly intelligent. They domesticated all the predators on their homeworld. Reaches maturity in one year. Quick learning, insatiable curiosity. Tested by elders every 2 years. Once they reach a certain intellectual maturity, they are recalled to their planet and trained to be a Time Guard. Only the oldest, most intellectually competent are allowed access to time travel technology. One of the two races that holds the secret of time travel.

Intelligence is the key ranking factor in L'Eema society. The most brilliant are automatically delegated to leadership roles (whether or not they want them). The brightest are placed in community position of authority, tailored to the L'Eema's expertise. Refusal of post is considered shameful and results in stiff fines as well as banishment from the homeworld until the next testing period.

Functions well in tight spaces & great engineers

Distinctive trait – to destroy themselves at 20 yrs old. The urge can be over overcome but they are banished & viewed as a disgrace. Strong rituals & taboos that glorify the instinct of self-destruction – must be spectacular, and when they try to ignore the instinct or don't get home on time, they find other ways to self-destruct, sometimes without regard to others near them. Hurtling themselves into their sun is optimal

They can overcome the urge to destroy them, but they would then be banished and their family disgraced. It is taboo to even acknowledge one.

L'Eema who do not destroy themselves: The Broken Ones "not many live past the age of 20. There is no honor revisiting what comes naturally to them. It is a part of who and what they are. They go willingly into the next life. Those who refuse to follow instinct, or the ones who are wired wrong and do not feel the urge, are believed to be doomed to be born L'Eema again. They spend the rest of their lives living in dishonor. Dead to their family, unable to return home, and ignored by those who cross their path travelling the galaxy." They become nothing to the L'Eema. They are ghosts. Their eyes change to a deep maroon. The longer they resist, the more unstable they are believed to become (rumors). All L'Eemas are required to learn about the Broken Ones. Some believe looking into the reasons why the Broken Ones do not destroy themselves with break them by association alone, as if it is catching.

Common Occupation: engineer, life time students, teachers, counselors, scientist, Time Guard

Government Systems: The intelligent leads. 5 advisors, one of those will be the next leader.

Current Leader:

Council of Neighn of Member: Rubis Velis

Allies: Asani, Battion, Chi-Lin, Chtichlian, Dar Massaga, Gaziniti, GyrFalconi, Shia'Marr,

Star System: Ostara Star System

Other planets occupied by species:

Military Leader:

Cultural names and terms specific to species:

Noises: chirp, squeak, whistles like song birds, chitter


Updated 02/22/2018


  1. Beautiful Lexi - can't wait to see the final results on all the races

    1. Thank you, Dem! There was a moment when I wondered what I got myself into. ^_^ But in the end, it'll be worth it.