Welcome to Thursday's Pact Days! Today, we have the Dire D'Noss.
In Alpha Trine, the Dire D'Noss was introduced. A good portion of their people are a part of the Mercenary's Guild. But a whole people shouldn't be judged by the ones most seen romping about the galaxy, illegally boarding starships, and generally up to no good. :)
A couple of side notes: For a list of species that have been posted so far, see the The People of Valespia page. I'm placing these in alphabetical order so I won't unintentionally place importance on any specie. I will leave off information on the species that will spoil future books. My standard sheet has the same categories for all species. So there will be blank categories just because that species didn't need them.
Enjoy!
Species: Dire D'Noss
Planet: Sirbolli
Other races on the
planet:
Tauli
Planetary Terrain: The land is
sharply divided between high tech cities and rural farming/ranching areas.
There are national parks and forests that are neutral ground where both the
Dire D'Noss and the Tauli can go, but the two cultures are kept separate.
Capitol: Skeron
Country:
Patron Ryo Pardeep:
Description: Average height
2.5 meters. Powder white skin. Long green and red antennae protruding from the
brow. Extra large luminous yellow eyes, mouth full of razor sharp teeth, three
fingered hands
Adept at using two weapons at the same
time. Most prefer swords. There is no honor killing someone from a distance.
Covered in a cool, flexible skin. Antennae
changes color with their emotions. They move at a hopping-lope when they
sprint.
Competitive. They always strive to prove themselves
better than all others. The females vent their bloodlust regularly, not afraid
to kill by tooth and claw.
Fierce and savage. Their children are
little better than beasts therefore childless males are commanded to tame the
offspring. The parents will leave the children after weening, handing over
their care to a chosen provider. The males stuck with the offspring are usually
ones who declined to reproduce with that particular female.
**This abandonment practice is fairly new
and the two most recent mature generations are loyal to these caregivers.
(Revolution!)
Tauli (they will not have a sheet to
themselves) the people who own and operate the farm and ranch lands. They don't
like outsiders and discourage tourism. Not as technologically advanced as city
folk and they like it that way. They love their way of life and jealously
protect it. Known to beat up and dispel people who won't leave. All visitors
must have upon their bodies at all times the authorization papers/mark that
state they have been given access to certain area and their leave time. Any who
deviated from the preapproved schedule will not be allowed back. The Tauli's
main contact with city folk surrounds new farming/ranching practices and
equipment. They may not have an up-to-date advanced living environment, but
workwise, they have the most advanced farming/ranching equipment. They decline
to have a seat on the Council of Neighn because they have no interest in
interstellar affairs.
Common Occupation: Mercenary,
Security Personnel, Planetary Military, Counselors (means something different
with the Dire D'Noss: body language interpretation, charm/con, computer
operation, detect lie, diplomacy, etiquette, interrogation,
prostitution/seduction, psychology (their Council of Neighn member is always a
counselor)) Pilot, Caregiver, Technogeeks,
Government Systems: Overlord -- Someone who is not only famed in
battle but proven wise (Counselor)
Current Leader: Overlord Wrik
Brouq'yd (Counselor)
Council of Neighn
of Member:
Seclord Drosl Brouq'yd'xe
The person second only to the Overlord.
(This generation, the Seclord was raised by the Overlord.)
Allies: Quell, Gaziniti
(negotiating with the new Overlord and Seclord), Chtichlian, Erdaian, Giante,
Ryden, T'Sali, Ursid, Syrryn, Dar Massaga,
Star System: Draco Alatheia
System
Other planets
occupied by species:
Military Leader: Champion Bashy
Brouq'yd'ne
(raised by the Overlord)
Military designations:
Entry level-Tanker (because they are
generally scrappers and undisciplined)
2nd Level-Gladiator
3rd Level-Deulist
4th Level-Battler
5th Level-Champion (equal
status to Generals, reports directly to the Overlord)
Cultural names and
terms specific to species:
At the end of a surname:
Se—son of
Ne—dau of
Xe—gender neutral
This is a new practice. The children
raised by the caregivers are dropping the surnames of their biological parents
and taking on the surname of their caregivers. Since they are
"adopted" the surname ends in se, ne, or xe, proudly proclaiming
their new lineage and family line.
Names:
Aest, Tyohz, Gruesall, Kryp, Ypsea, Plal,
Maukuz, Melfua, Drosl, Qot, Qleow, Icea, Stroid, Bashy, Wrik
Surnames: Zil'o, Isterc, Aeqeabue,
Slum'om, Brouq'yd, Kiv'eahg, Zeh'ehna
Thank you for stopping by and reading!!
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