Welcome to Thursday's Pact Days! Today, we have the L'Eema.
In Alpha Trine, Otho was introduced. He was the mechanic for the Oethra 7, later following Zeus back to Atlainticia. Otho's story doesn't stop there. How could it when he likes to make things explode? Enjoy!
A couple of side notes: For a list of species that have been posted so far, see the The People of Valespia page. I'm placing these in alphabetical order so I won't unintentionally place importance on any specie. I will leave off information on the species that will spoil future books. My standard sheet has the same categories for all species. So there will be blank categories just because that species didn't need them.
Other races on the planet:
Planetary Terrain: Rocky, forested
Patron Ryo Pardeep:
Description: Average Height is 1 to 3 feet (.9 meters), Primate species, bi-ped mammals, large eyes with no whites and colors ranging from amber-blue-violet-green, fur coloring is gold-copper-spotted-silver-black-striped, skin color is gold-silver-copper-black, four double jointed fingers & two opposable thumbs, flexible spines, prehensile tail
Highly intelligent. They domesticated all the predators on their homeworld. Reaches maturity in one year. Quick learning, insatiable curiosity. Tested by elders every 2 years. Once they reach a certain intellectual maturity, they are recalled to their planet and trained to be a Time Guard. Only the oldest, most intellectually competent are allowed access to time travel technology. One of the two races that holds the secret of time travel.
Intelligence is the key ranking factor in L'Eema society. The most brilliant are automatically delegated to leadership roles (whether or not they want them). The brightest are placed in community position of authority, tailored to the L'Eema's expertise. Refusal of post is considered shameful and results in stiff fines as well as banishment from the homeworld until the next testing period.
Functions well in tight spaces & great engineers
Distinctive trait – to destroy themselves at 20 yrs old. The urge can be over overcome but they are banished & viewed as a disgrace. Strong rituals & taboos that glorify the instinct of self-destruction – must be spectacular, and when they try to ignore the instinct or don't get home on time, they find other ways to self-destruct, sometimes without regard to others near them. Hurtling themselves into their sun is optimal
They can overcome the urge to destroy them, but they would then be banished and their family disgraced. It is taboo to even acknowledge one.
L'Eema who do not destroy themselves: The Broken Ones "not many live past the age of 20. There is no honor revisiting what comes naturally to them. It is a part of who and what they are. They go willingly into the next life. Those who refuse to follow instinct, or the ones who are wired wrong and do not feel the urge, are believed to be doomed to be born L'Eema again. They spend the rest of their lives living in dishonor. Dead to their family, unable to return home, and ignored by those who cross their path travelling the galaxy." They become nothing to the L'Eema. They are ghosts. Their eyes change to a deep maroon. The longer they resist, the more unstable they are believed to become (rumors). All L'Eemas are required to learn about the Broken Ones. Some believe looking into the reasons why the Broken Ones do not destroy themselves with break them by association alone, as if it is catching.
Common Occupation: engineer, life time students, teachers, counselors, scientist, Time Guard
Government Systems: The intelligent leads. 5 advisors, one of those will be the next leader.
Council of Neighn of Member: Rubis Velis
Allies: Asani, Battion, Chi-Lin, Chtichlian, Dar Massaga, Gaziniti, GyrFalconi, Shia'Marr,
Star System: Ostara Star System
Other planets occupied by species:
Cultural names and terms specific to species:
Noises: chirp, squeak, whistles like song birds, chitter
Thank you for stopping by and reading!!